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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2547956 times)

Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #900 on: February 20, 2014, 03:54:32 pm »

It probably has an impact driven extra short range radio that broadcasts a shutdown command for braincases.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #901 on: February 20, 2014, 05:33:07 pm »

Quote
piecewise pretty heavily implied that they would work if I had a way of dispersing them.
Hard data > speculation

(in this case, Hard data = thorough VR testing)

Quote
Indeed?
I meant that you could do some research yourself so you can really work out that project, including the exact mix and such.
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PyroDesu

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Re: Einsteinian Roulette OOC
« Reply #902 on: February 20, 2014, 08:19:09 pm »

Pyro:  You may have missed it, but I'm interested in the specs/costs of your launcher.  What do the cheap grenades cost?

Unknown. The first set were packaged with the prototype, in parts. The next 5 were complete, and free.

However, I might be able make a reasonable estimate, though, since tokens are a medium of trust and not based of off how cheap the item is resource-wise, it might be entirely inaccurate... say, 3 tokens for the launcher itself, comes with 3 grenades of any variety that's publicly available (no ClF3 grenades for you). 2 tokens for a pack of 5 grenades, again, any public variety. PW might have it higher simply by virtue that these things can turn good chunks of entire buildings to rubble, if you do it right wrong (it was an overshot. A very useful overshot).
« Last Edit: February 20, 2014, 08:21:34 pm by PyroDesu »
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GreatWyrmGold

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Re: Einsteinian Roulette OOC
« Reply #903 on: February 20, 2014, 09:04:00 pm »

Quote
piecewise pretty heavily implied that they would work if I had a way of dispersing them.
Hard data > speculation

(in this case, Hard data = thorough VR testing)
True enough, but I'd say piecewise's statement is pretty close to hard data...and without any data of any kind suggesting otherwise, it's a good working assumption until I get time to confirm.

Quote
Indeed?
I meant that you could do some research yourself so you can really work out that project, including the exact mix and such.
[/quote]
Indeed.
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Re: Einsteinian Roulette OOC
« Reply #904 on: February 20, 2014, 10:23:51 pm »

Pyro:  You may have missed it, but I'm interested in the specs/costs of your launcher.  What do the cheap grenades cost?

Unknown. The first set were packaged with the prototype, in parts. The next 5 were complete, and free.

However, I might be able make a reasonable estimate, though, since tokens are a medium of trust and not based of off how cheap the item is resource-wise, it might be entirely inaccurate... say, 3 tokens for the launcher itself, comes with 3 grenades of any variety that's publicly available (no ClF3 grenades for you). 2 tokens for a pack of 5 grenades, again, any public variety. PW might have it higher simply by virtue that these things can turn good chunks of entire buildings to rubble, if you do it right wrong (it was an overshot. A very useful overshot).


Huh.  Tempting.


Wonder how hard it would be to convert it to be usable by the battlesuit?  Or cost to scale it up appropriately?  (XXL ClF3 nades anyone?)
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kisame12794

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Re: Einsteinian Roulette OOC
« Reply #905 on: February 20, 2014, 10:45:01 pm »

Dear god. A battlesuit sized grenade launcher. Yeah. Go ahead, I'll just stand waaaaay back here.
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PyroDesu

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Re: Einsteinian Roulette OOC
« Reply #906 on: February 20, 2014, 11:05:31 pm »

It's already usable by battlesuit, just like a gauss or laser rifle is.

Besides, scale it up much more and you've got light artillery. Thing's 50mm already. Here's a rough idea of what it is now. Scaling it up to battlesuit size would make it... 75mm, if I scale it linearly. Scaling linear to Avatar-sized, it'd be 125mm.
« Last Edit: February 20, 2014, 11:08:48 pm by PyroDesu »
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Re: Einsteinian Roulette OOC
« Reply #907 on: February 21, 2014, 12:57:22 am »

Besides, scale it up much more and you've got light artillery.

You say that like it's a bad thing.

Seriously though, I picture the battlesuit as having much larger hands that can't hold standard weapons (or at least fit a finger in the trigger guard).  Is that just handwaved away?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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smurfingtonthethird

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Re: Einsteinian Roulette OOC
« Reply #908 on: February 21, 2014, 01:06:21 am »

How big are battlesuits? Here I was thinking that they're 3 meters tall.

Plus I got a robohand! Should I replace it with a flamethrower or something?
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Xantalos

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Re: Einsteinian Roulette OOC
« Reply #909 on: February 21, 2014, 02:16:45 am »

Aww yiss, just one more level and I'll have a +2 in both Will and Exotic.
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smurfingtonthethird

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Re: Einsteinian Roulette OOC
« Reply #910 on: February 21, 2014, 03:29:29 am »

That gives you a chance of getting 8's! Plus then you'd never fail, you'd just have horrible side effects instead.
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Xantalos

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Re: Einsteinian Roulette OOC
« Reply #911 on: February 21, 2014, 03:33:17 am »

Well yeah, my ultimate aim is to get a +4 in both Will and Exotic, a matter converter amp, a perfect will decomp and a perfect exotic decomp.
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smurfingtonthethird

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Re: Einsteinian Roulette OOC
« Reply #912 on: February 21, 2014, 03:34:34 am »

A +4 would just mean you'd win so hard you fail, for 5/6ths of the time. I'd rather get a one then a ten.
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IronyOwl

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Re: Einsteinian Roulette OOC
« Reply #913 on: February 21, 2014, 03:40:05 am »

How big are battlesuits? Here I was thinking that they're 3 meters tall.

Plus I got a robohand! Should I replace it with a flamethrower or something?
I think they're 4 or 5, but I can't swear to that. It's come up before, but I don't remember it well.
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #914 on: February 21, 2014, 03:46:28 am »

By the by, if Faith needs a weapon, Anton has an electrolaser rifle he isn't likely to be (and is better off not) using. It should still have around three quarters of the "electro" charge remaining, and it's an infinite laser rifle otherwise.
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