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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2548210 times)

GreatWyrmGold

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Re: Einsteinian Roulette OOC
« Reply #870 on: February 19, 2014, 04:35:46 pm »

Remind me, what exactly is namite? Some thermite variant?
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kisame12794

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Re: Einsteinian Roulette OOC
« Reply #871 on: February 19, 2014, 04:38:44 pm »

A mixture of napalm and thermite. It is as effective as you think.
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smurfingtonthethird

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Re: Einsteinian Roulette OOC
« Reply #872 on: February 19, 2014, 04:40:25 pm »

HEY! I worked 10 seconds long and hard on those names, and you better well like them!

The names are fine, its just that you put me on a team with a teamkiller, a thief and someone who wants to eat everything. I'm a bit scared.
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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #873 on: February 19, 2014, 04:42:16 pm »

HEY! I worked 10 seconds long and hard on those names, and you better well like them!

The names are fine, its just that you put me on a team with a teamkiller, a thief and someone who wants to eat everything. I'm a bit scared.

Well, look at it like this: surviving next mission will give you huge amounts of street cred! Also mental traumas, but that's par of the course really.
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kisame12794

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Re: Einsteinian Roulette OOC
« Reply #874 on: February 19, 2014, 04:42:35 pm »

Hey now, it was a totally normal reaction to seeing someone standing where there should be a smear on the ground. Besides, he got better.
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GreatWyrmGold

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Re: Einsteinian Roulette OOC
« Reply #875 on: February 19, 2014, 04:45:11 pm »

A mixture of napalm and thermite. It is as effective as you think.
I'm thinking of ways to make it better. No offense.
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smurfingtonthethird

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Re: Einsteinian Roulette OOC
« Reply #876 on: February 19, 2014, 04:48:44 pm »

There is no weapon-related problem that cannot be solved by More Dakka.
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Tiruin

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Re: Einsteinian Roulette OOC
« Reply #877 on: February 19, 2014, 04:49:13 pm »

Thanks Toaster for this...
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swordsmith04

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Re: Einsteinian Roulette OOC
« Reply #878 on: February 19, 2014, 04:58:01 pm »

Tiruin, about that levelup you're not sure about. You know that there's a fairly simple way of testing, right? Every character starts with 20 statpoints and 5 skillpoints, and gains 5 statpoints and 3 skillpoints for every mission. According to the wiki and the Idiots in Space file, Feyri has participated in 6 missions (Missions 1, 3, 6, 8, 10, and 11), has 43 statpoints, and 20 skill points. She lost some statpoints at some point due to an imperfect revivification, so her stats are slightly off, but both stats and skills point towards five levelups.

Which means that no, you haven't leveled up for mission 11, yet.

Pancaek

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Re: Einsteinian Roulette OOC
« Reply #879 on: February 19, 2014, 04:59:06 pm »

A mixture of napalm and thermite. It is as effective as you think.
I'm thinking of ways to make it better. No offense.
I suppose my namite could be improved in some ways, and I might try and make a MK.2 further down the line sometime. However, keep in mind that namite isn't terribly expensive to make and pretty damn effective against unarmored opponents. I'd rather you didn't try and change it, though, as it's still technically 'my' tinker project and as it's so far my only project, I'm kinda attached to it.
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kisame12794

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Re: Einsteinian Roulette OOC
« Reply #880 on: February 19, 2014, 05:00:19 pm »

I'd bet it's quite effective against armored opponents too. Did you see what it did to the floor of the building?
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Pancaek

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Re: Einsteinian Roulette OOC
« Reply #881 on: February 19, 2014, 05:04:22 pm »

I'd bet it's quite effective against armored opponents too. Did you see what it did to the floor of the building?
I remember it doing quite well in the test I did against armor in VR once. But then in the snowglobe mission I shot MurderbotXL with it and PW's wording has had me doubting the effectiveness against armor since then. Still, If you don't mind collateral damage and using half a clip, Miya proved it can do lots of damage.
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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #882 on: February 19, 2014, 05:58:09 pm »

A mixture of napalm and thermite. It is as effective as you think.
I'm thinking of ways to make it better. No offense.
I suppose my namite could be improved in some ways, and I might try and make a MK.2 further down the line sometime. However, keep in mind that namite isn't terribly expensive to make and pretty damn effective against unarmored opponents. I'd rather you didn't try and change it, though, as it's still technically 'my' tinker project and as it's so far my only project, I'm kinda attached to it.

Idea: next to using disposable canisters with namite, make a canister that doesn't have namite but comes with a screw cap or something so one can fill it up with whatever is available, like free HMRC high-ethanol booze.

For the namite itself: increase pressure of the stream produced by the thrower, and add a better binding agent so that you will have a more coherent stream that can shoot further without it being dispelled to fast. Added pressure is for extra range and making up for possible increase in viscosity of the namite mix.

EDIT: maybe you can make a battlesuit/exoskeleton/vehicle version of this thing with enough pressure to be used a medium range. Like this: http://en.wikipedia.org/wiki/File:US_riverboat_using_napalm_in_Vietnam.jpg

Might want to increase octane rating of your fuel mix to withstand higher pressure (not sure if entirely needed, best checked in tinker).
You could also add white phosphorous to the mix, though then you might as well switch out the thermite for the phosphorous completely. Might wanna test different fuel mixes to find one with good cost/performance balance.

And maybe change the oxidizer to something more potent (though this would also be more dangerous, and require sturdier build of the thrower to reduce risk of a hit to the thrower igniting the fuel tank or something). What does the mix use as an oxidizer at the moment?

Hmm, I wonder if you used something to increase the adhesive properties of the fuel mix so that it sticks to surfaces better. Napalm already sticks to human skin though, but if you can really make it stick to various surfaces you could use it against armored targets that are resistant to the heat itself, by blocking their view (it's kinda hard to use a battlesuit's camera if said camera is covered with an intensely burning goop that also sticks and can't just be wiped of easily).
Another bonus to increasing stickiness is that if you coat a target with it, the fuel will have a chance to slowly burn its way through whatever armor there is.

EDIT: Also, according to wikipedia something resembling namite already exists. To quote:

Quote
Napalm B is chemically distinct from its predecessor Napalm. It is usually a mixture of polystyrene and benzene, used as a thickening agent to make jellied gasoline. One of the advantages of this new mixture lies in its increased safety while being handled and stored. Many accidents had been attributed to personnel smoking around stockpiles.[3]

Napalm B has a commonly quoted composition of 21% benzene, 33% gasoline (itself containing between 1% and 4% (estimated) benzene to raise its octane number), and 46% polystyrene. This mixture is more difficult to ignite than napalm.[4] A reliable pyrotechnic initiator, often based on thermite (for ordinary napalm) or white phosphorus (for newer compositions), has been used.[2][4] The original napalm usually burned for 15 to 30 seconds while Napalm B can burn for up to 10 minutes.[4]

I love pyrotechnics.
« Last Edit: February 19, 2014, 06:09:01 pm by Radio Controlled »
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PyroDesu

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Re: Einsteinian Roulette OOC
« Reply #883 on: February 19, 2014, 06:04:00 pm »

I have indeed posted my timeskip action. Top post on page 479 of the on-ship thread, using 50 posts/page.

And a potential improvement to namite exists with Grate's thermite'.
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Xantalos

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Re: Einsteinian Roulette OOC
« Reply #884 on: February 19, 2014, 06:07:37 pm »

Which page is that at 15ppp?
WDIT: oh I see it.
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