Still, you couldn't have found ANY other way to word it?
Heh, nope. Words aren't my strong point, evidently.
Just to point out, your whole argument kinda falls apart if ships are cheap enough that people throw away tons of them on fairly minor battles, or for slightly-above-average-wealth people to drive around in like high-end cars. Which is basically every science fiction thing ever.
Why would the mobile weapons need to be low-power? We've repeatedly pointed out that no, they really don't.
Why would holding weapons in reserve be "meaningless"?
Wouldn't fighters also need to close? Missiles as in explody things maybe, but they have the advantages of being smaller and being able to pack a higher amount of reaction mass while not needing as much (since they don't need to fly back), and "missiles" which are one-use drones armed with railguns or lasers or whatever are as capable of attacking enemies as similar-sized fighters. And they're also cheaper.
That final idea of yours is almost exactly what these drones would be, at first. Except they would be expected to hover around the ship, and be able to come back if they survive.
Also, I don't deny it. This whole "evolutionary path" of mine hinges on the ships being too valuable to destroy, and if they are cheap and plentiful it flies out the window. The reasons why the ships could be too valuable can be various. One is scale and range - a spaceship, and armored combat spaceship, cannot be "small". To even have a notion of a full-scale space war, ships must travel interplanetary at the very least. Crewed ships, even with efficient and powerful fusion drives, will have transit times measured in months. The smallest spaceship imaginable must be the size of a modern nuclear submarine, because it must carry itself, its armor, its weapons, its fuel and power system, its crew, the life support, food, water, amenities, entertainment et al for said crew, plus complements of shuttles and other external systems for disembarkation and crew escape, plus supplies for en-route repairs, etc, etc. Ships would be
large, or else they would be seconded to even larger ships as part of a battlegroup, making their own operational range and staying power less important. This would mean that they are anything but cheap, even if by themselves they hold no value bar the investment of effort their construction represents.
Another, related but more exotic possibility, is taken straight out of Battletech. FTL drive. Ships could be cheap as heck but for the interstellar drive system they carry, which, for whichever reason (economy of scale perhaps, again) can't be fitted to small ships. Whether by dint of using hard-to-process exotic matter, or having production costs way above mere "construction" costs, FTL systems could be immensely important - allowing their use as a sort of self-hostage. "Destroy this ship and you're taking its FTL drive with it", in essence, making the combat again focused on disabling and capture rather than destruction of the enemy.
A rather more extremely idealistic option is simply that both sides abhor incurring unnecessary loss of life in their wars... heh. Apart from unlikely, it does mean that manned fighters have no chance of appearing, so there's that too.
Like I said, many options. Some less likely than others.
Ha ha. Um, first off what kind of non-ship-destroying weapons are melting large sections of hull?!? Second off, molten metal is also magnetic, and if it was molten enough to slip off you'd have problems of big holes appearing in the ship because you basically jellied a big section of hull, and since it's big and loose enough to impede a magnatank rolling across it, it's by far big enough to blow outwards under the pressure of air inside and cause major problems for people in the ship. Forget fighters, that laser is the big weapon.
Anyways, the idea that fast-moving turrets are going to be flying off the hull...not happening with smart design, and if it is for some reason you just have competition between railturrets and magnatanks. It's not enough of an issue for people to waste the resources and such on fighters.
I was thinking more in terms of heat deformation, not loss of magnetic capacity. A pulsed laser will crater the surface, creating a mighty speedbump for any wheels (roller spheres, more likely) fit for rapid movement and change of direction. Or do you propose magnetically propelled maglev hovertanks? They'll lose all hope of magnetic attachment the moment they overheat due to induction forces. Space is hot. Not to mention they won't be able to draw power from the ship readily, making them no different from fighters - and with a much more limited and finicky propulsion system to boot.
Don't try to look for the perfect weapon--there isn't one.
Hence "evolution of weapons".
Well, I'd be glad to do that if I had time to think this through and a better handle on the starting conditions. Sociopolitical/Economic issues are implied but not stated. Why are they fighting a war? How much resources do they have? And past that, what "tech level" are we talking about?
...Did I mention that I'll probably overthink it?
Hmm. Actually, I'd be happy to discuss that sort of thing. I like worldbuilding.
You still have limited fuel, which is kind of a major issue. And how the heck are you going to be maneuvering without sending mass in the opposite direction? Isn't that a violation of Newton's Third Law of Motion?
And, um, are you saying that fighters wouldn't need to be repaired? Because that implies that they would keep getting destroyed.
Yep. They can't evade forever - one way or another they are going to get hit. And with them being not much more than a gun, a fuel tank, and an engine, the moment they are hit they are gone, simple as that. Unless extreme-rapid-fire scattershot pulse lasers are made, I guess, to just chip away at them with lucky hits.
And limited fuel is less of an issue when fuel on the ship is plentiful, engines are efficient, and the ship itself acts as a shield when the fighter's on pit stop.
And the "ultimate" (at some point in time) solution is to make more ships, small and fragile enough that they'll be destroyed by any good hit?
The "ultimate" solution is to make ships small and cheap enough to allow to destroy them with impunity, I guess. I don't know how to take that hypothetical war beyond turret fighters without starting to break the underlying paradigm of big ships being nominally safe from casual destruction.
that Point Defense is accurate and strong enough to shoot down a hypothetical fighter, and that ships are valuable enough to avoid destroying them outright in favor of capture
You see Sean, this is what I meant that one can prove just about anything if you can choose your starting positions as you wish. In your scenario: suppose that we take those two assumptions at face value, and two empires start duking it out in space. After a few battles, it becomes apparent that one has the advantage over the other, and he will win the war if things continue as they are. So, the other side decides to say 'screw this' and makes two changes to their fleet:
-better self-destruct sequences so that, even if the ship is all but crippled, there won't ever be anything left for the enemy to capture
-increased focus on destroying the enemy's big ships, and a few dedicated point-defense ships specifically designed to take out enemy fighters/independent weapons platforms that survive their carrier going down
Yep, certainly. Just covered that. All it takes to send this idea tumbling down is to make ships no longer important. Don't have an argument against that. Consider it being the same thing the USA did to Japan to end the war. Once ships/cities are valid targets for total destruction, you either go to the same level if you can, or fold if you can't.
In your scenario, once the losing side starts destroying ships outright, the winning side can change tactics and do the same, making the war a little more conventional.
Also, remember that hangars pose both a significant resource cost, and a big weak point in your ship.
Hangars, small ones, I see as existing almost regardless of ship type. In absence of teleporters, you want to have a way to send someone over to somewhere that doesn't have a standardized docking port in your ship's size, and you have to have a shuttle or two - and leaving them hanging in the open on the outside of the hull is just asking for them to get accidentally blown off.