I was saying that the idea of having suit integrated generators was shot down. It's an idea that scales in usefulness the more globally it's adopted- we haven't adopted it, and don't seem like we're going to, so making a few specific weapons use it is just gonna make those particular weapons weird and annoying.
It might work with a Battlesuit, because they can already shock stuff, but having a larger generator for heavy weapons seems like a poor idea. If it's required for them, then you have to know if you're gonna use the gun when you buy the BS.
Still don't understand you. The suit has a generator to power its base systems and enough leftover juice to power equipment like a comms pack, but not enough to power large energy weapons. The second generator, which is the one you get as an equipment option, is then slotted somewhere else on the suit. This one has the juice to power weapons like cutting lasers or tesla sabers (obviously, one should only take this extra gen if he knows he'll be needing it, because he's planning on getting/already has an appropriate weapon).
Might as well check if more armor/exoskeleton is an option. Sure, it probably won't work, but if it does, it's a much better option than having three different variants.
Might as well. Don't see it happening for the exoskeleton (imagine replacing the chassis of a car), and for armor... Dunno. Problem that I see is that, for the mobility type, I'm thinking on those small maneuvering rockets it has. And I might be wrong, but I thought those were somewhat intergrated into the armor/suit, so, I don't think we could just tape armor over that. And I'm not even sure one can jsut 'add armor' over existing armor and expect it to work as well as if the armor was used as a whole.
Then again, you're at least a third of the hivemind that decides what tinker stuff works, so you'd know better than I.
We don't decide what works, we just help and advise pw. He has final word on everything.
My point is that with the kill weapons, they've got a 1/3 chance to kill you in one hit, and usually have multiple shots. A PSL is semiauto, so it could unload five shards into you before you can retaliate. Or worse, Volley fire at you. In that case, moving quickly is better than tanking the shots.
Some things: dodging relies on rolls (dex). Surviving getting shot as well (end), but for a lot of weapons (at least, when it's fired at a pc in a battlesuit by and npc) he doesn't seem to roll, simply granting invulnerability. And I think getting a second END bonus will rely on that extra heavy armor. And then there's the general idea of a heavily armored suit on the battlefield for our sod forces
I think you may have missed the bit where I emphasized this as a supplement to a battlesuit. Not a BS variant, a new critter that cover's a BS's holes.
I first thought you meant that, but then thought it'd be strange to start discussing an entirely different suit out of the blue. Eh, no matter, not a problem.
Yes, having a 'standardized Milnosuit' would be a handy thing to develop sometime. Though maybe, if that macs thing from Sean ever takes hold, we can use that as a base, though it'll remain to be seen whether that pans out in any reasonable time to be useful.
Again, I think you misinterpreted me a bit. It shouldn't have anywhere near the raw power of a battlesuit. It's just something slightly cheaper, that can be used indoors. It loses a lot more raw durability for the relative cost, but it's mostly extra redundant durability that it's losing.
So, again, something like standardized Milnosuit, but replacing the space saved from it being braincase with armor or mobility stuff, correct?
As far as cost, and not being minaturized, that's the purpose of it being braincase only. A BS has a cockpit with keyboards and monitors, so that's easily six inches or more of wiggle room, plus it contains a person's head and part of their limbs. Reduce all that to a one foot sphere, and you end up with something a lot shorter and thinner.
I always imagined that, with the brain, braincase (with MMI and computers), nutrient slurry storage and brain chemical system, a braincase system filled up most of the space on a robobro torso. Also note that losing limbs just means that limb on the suit becomes a bit thinner, the suit itself wouldn't lose height too much thanks to no limbs I suspect. Still, you'd win quite some space on the whole. Also note that not getting out is indeed a much bigger problem if you're in a battlesuit-sized suit, not a slightly bigger robobody. We might want to keep these two discussions (new battlesuit and standardized 'upgraded Mk.III') apart to prevent confusion.
Lastly, if it turns out to be horrible for player forces, as you said, it's a good heavy sod variant.
Basically the 'upgraded robosod' we discussed before?
You know, having to either design only for sods or players, or try to design it for both complicates things sometimes. For example, with my suit, if a sod uses it, what options should it get standard? I don't think custom-building each one will be beneficial to pw's mental health.
It'd probably look something like this, but we're not trying to look glamourous, we're trying to kill things.
Speak for yourself, I'm getting my peacock synthflesh tail installed next week.