The only one of those that looks remotely interesting as a PW rtd is the crafting one.
...May I ask why? Speaking as a Tinker addict, and a former Perplexicon player, crafting and complex systems in general are piecewise's weakest area, in my opinion. His skill area is generally eldritch/creepy/creative world stuff. I'm curious why you have the opposite impression.
I don't have the opposite impression. I have different expectations of what the actual games would entail, and only one (the spy/soldier of a magical cold war one) plays to the creepy/eldritch side very freely.
I haven't seen PW do "teams vs large monsters" yet, but based on ER's "I struggle to make it challenging without going ridiculous" I just see the large monsters as being either over the top, or bland.
As for the crafting one, it requires players to go Collect Materials of a Hazardous nature (or at least, out in hazardous nature). Oh sure, for individual use rather than for any particular Corporation, but hey. and the crafting itself seems secondary, or more as an organizing motive for getting out there. out there into a "creative world." the crafting itself may be a weakness (let's be honest, is crafting ever a strength for these kinds of games?), but the set up lends itself to much more.
Besides, I should have added "To me" to my "none look interesting", because some of it is simply personal interest. I don't give two shits about a monster hunter type rtd of any kind. (Even though it could be argued that I am playing one right now, and very much enjoying it.) I don't see the point of a rot/dungeon crawl thing, and I've seen enough airship crew games and comics fail to be entertaining at all to have my eyes completely glaze over at the thought.