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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2534725 times)

Lenglon

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30420 on: May 07, 2016, 08:07:12 pm »

((...Am I missing something?  You quoted Lyra's Mind stat, but that is irrelevant to whether or not you can equip the amp, at least to my knowledge.  It just serves as your mana pool equivalent.

And yes, you can't equip both the universal amp and the neural connector.  I never said you could--either you could equip just the connector, and use that to mindread enemies, or you could equip just the universal, and either use that to either mindread enemies (if that can be done without cha) or outright kidnap them (so someone else can mindread them).

Finally, yeah, I'm familiar with Lyra.  TBH, I wouldn't have selected her exactly because there's more experienced/specialized people, but Ozark made that decision.  I'm just offering a second mission because you're already here.

Oh, and I think any further conversation should really take place in either OOC or Heph OOC.  I don't want to spam this thread too much.))
((@ Mind - It's not just a mana pool, it's overall resiliance to heavy use, and although it's not a stat requirement now, in the old armory high level amps had minimum Will requirements. Lyra has a low Mind score for an amper, and if she got a universal amp, she could easilly burn herself out from a single normal use, possibly hurting herself in the process, because the stronger the amp, the more tiring it is to use it. That's why she's expressed no interest in getting nicer amps than the ones she already has - the two lowest level ones. Using one or the other of those two she can acomplish almost anything that can be done by the higher level non-mind-read/control ones. Honestly, equipment-wise Lyra is near her endstate. I have stats on her that I'd like to raise, but there's no need for her to have the fancy armor or big guns of the others. (my mental image of her endstate involves +6 dex, +1 End, +2 intuit, +2 cha, +2 fate - which is a LOT of stat points. skill-wise though my goals for her are +2 uncon, +2med, +4 exo, which are still a ways off, but at least are remotely possible. But equipment? Empathatic gland, Synthcat. That's pretty much it. And I'm rethinking the Synthcat due to Lurker, and Empathatic gland is only 3 tokens, so she'll be picking that up after M27 ends.) ))

((And Oz's choice was a good one. I'm just putting all my caveats down at the front end for your follow-up mission, one that isn't really her thing. If you want to kidnap pplz for interrogation / mind reading in a controlled environment, just have a sod snatch-and-grab team do it.))
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syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30421 on: May 07, 2016, 09:04:22 pm »

Well... there isn't much to say in response to that.  We just think differently, I guess.

I will say that I don't want to use sods for the kidnapping because they'd be too stupid.  They're like hammers--decent weapons, but not subtle in any sense of the word.  Really, ideally we wouldn't have to kidnap anyone because it's best if we're completely unknown.  Even if that isn't an option, I feel like a universal amper would be more reliable than sods for a kidnapping.  Sods can be shot, unless we pile on lots of our most expensive armor--and then they aren't as stealthy.  Even a moderately skilled amper can utilize the best stealth tech we have, while still being tougher than an armored sod.

...I'll admit I'm probably doing my usual thing of being absurdly overcautious.

Ozarck

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30422 on: May 07, 2016, 10:41:35 pm »

did I miss something? who are we kidnapping?

Edit: As Lyra still has her amps, she can be launched as soon as she enters heph and makes her way to a tagged probe. if there is time instead to do it, changing into a synthflesh body would fulfill all of Dester's testing plans. as for return, she would simply be instructed not to stray from the tagged probe, as she could be recalled at any moment to evacuate back to the other planet - or cold be left in Orgyverse permanent like, if that suits better.

Of course, having two amps tested by a veteran would more than satisfy Dester's concerns about Origin tech in Orgyverse.
« Last Edit: May 07, 2016, 10:50:34 pm by Ozarck »
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30423 on: May 08, 2016, 01:31:30 pm »

You know what, just use a portal to get him back inside the mountain for now (open one under him and inside the mountain). He deserves a spanking, but death by his own lightning or shuttles full of nuclear surprise is a bit too much. If portal can't be used for some reason and he can't make it back on his own, physically lift Gilgamesh and drag it inside.
You seem really concerned about us getting hit because we might not be able to see them... but if we are indeed unable to see giant bombers approaching from the air then how are they going to see small robots on the ground? I'm probably the one safest from the bombers, since I'm hidden by the storm and in an already destroyed area.

Also, last time I posted I was in the area Pancaek destroyed and posted an action to move closer to the direction the bombers were more likely to come, so coming to get me on foot might be dangerous. As is staying close to the entrance to the underground bunker, since it's one of the few landmarks they can hit while flying on instruments. It's better to either find another hiding place or move deeper into the bunker.

((D-D-Doublepost mania!

I doublechecked something with pw in pm because I wasn't entirely clear on some things. As it turns out, the storm isn't just above our heads, it is "coating the entire island in pea soup fog filled with high levels of ambient electrical charge". That rather changes some things, so I'm gonna adjust my action. It should also change some of the rp that happened, but we can probably just ignore most of that anyway. Here's the full quotes from pw, for the record:

Quote
It's safe to assume that they at least didn't crash anywhere near you. Maybe they went down out in the ocean but didn't explode. Maybe they're still flying. Hard to say.
Quote
Ocean is a couple miles away and the storm is coating the entire island in pea soup fog filled with high levels of ambient electrical charge.  It's less that you couldn't see them, more that you couldn't tell what was them and what was the storm. Like finding the candle burning in a house fire.
But there have been no nukes or amp overloads going off, that much is for sure.

So, we are basically completely blind, and the enemy shuttles may or may not still be gunning to give us a new suntan.))
I thought that was clear based on this:
Flint reenacts the ending of rambo 2, firing his weapon straight into the air while screaming incoherently in a thick accent. He drains his power completely, causing his suit to shut down as it attempts to restart. The sky over the island turns dark and fills with boiling clouds and constant flashes and crackling tails of lightning. Purple bolts rip through the clouds and strike the earth in frightening quantities. The air even at ground level becomes massively electrically charged, and saint elmo's fire burns ethereally on every point and corner.
It's in position but there appears to have been the sudden emergence of a super storm system right above where you are. Making it very hard to target anything.

Also, it's easier to understand an answer when you know what question it is answering. Because having it be otherwise that leads to higher chance for misunderstandings and assumptions.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30424 on: May 08, 2016, 01:53:49 pm »

I mostly think that they'd be able to still navigate their way to us based on their internal maps and equipment. Even if they're shaken off course by the storm and have to adjust, it seems more prudent to assume they still have a way to get to us, even if they're delayed. Was indeed planning to move deeper into the mountain (going deeper into the mountain is in my action), but wanted to try and see if I couldn't also get Flint back as well, seeing as how finding cover was what you were aiming for as well. As for being safe from possible explosions, perhaps, but previously only 3 of them went off, while now up to 7 or so might be incoming. The explosive blast (the air blast certainly, the fireblast probably, depending on how much megatons the blast would be in total) should probably get there as well, and this time the big stone wall won't help protect you anymore.

Anyways, if you feel like you're better off like that, I'll take fetching you out of my action (I'll admit I thought you were closer already, and thus easier to grab). Could leave the portal part in, either's fine by me.

And in the part you quote, it said "sky over the island" and "a super storm system right above where you are". So basically, this is what I thought it was:
Spoiler (click to show/hide)
Aka the storm being above us, as in the quote.

But this is what pw seems to intend:
Spoiler (click to show/hide)
The storm surrounding us on all sides.

Finally, I thought it'd be clear with pw's part, but since you asked I'll go the full monty and quote everything relevant from the pm's:
Quote from: me
Am I correct to assume that, since neither we nor the gunship could spot the enemy shuttles, and since we didn't see them falling from the sky at any point, said shuttles are still out there and inside the cloud cover?
Quote from: pw
It's safe to assume that they at least didn't crash anywhere near you. Maybe they went down out in the ocean but didn't explode. Maybe they're still flying. Hard to say.
Quote from: me
Wait, if Miya was actively looking at/searching for them last turn to try and target his portals, wouldn't he have pretty much noticed it if the shuttles started dropping from the sky? Like, sure, visibility is bad due to magic storms, but still, with the help of at least 3 pairs of cameyes and the best gunship sensors imaginary shekels can buy, you'd think we'd have noticed it when a couple tons of angry death came screaming down into the ocean. Right?
Quote
Ocean is a couple miles away and the storm is coating the entire island in pea soup fog filled with high levels of ambient electrical charge.  It's less that you couldn't see them, more that you couldn't tell what was them and what was the storm. Like finding the candle burning in a house fire.

But there have been no nukes or amp overloads going off, that much is for sure.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30425 on: May 08, 2016, 05:12:02 pm »

I agree. I did say they'd be able to fly on instruments. They'd be able to make their way to the island, but they won't be able to target us specifically. Only locations they know beforehand. So with a good hideout, their nukes are useless. You could just dig a hole with your laser in the middle of nowhere and have your biggest problem be the possibility of getting temporarily trapped. Not that I'm suggesting you do that, just giving an example, going underground through the palace probably makes more sense

I just said that I think it's better to not risk getting fried, exploded or otherwise damaged out there. It will probably take about the same time for me to get there regardless, so it's probably better to not risk yourself.

https://en.m.wikipedia.org/wiki/Pea_soup_fog
Aka smog. The storm is only partially to blame for that (because it probably got debris, dust and smoke into the air due to wind). The nukes and giant meteor strike setting everything on fire probably had more to do with that.

Like I said, I feel better when not assuming. Makes the conversation clearer. So thanks, I feel like I understand that info better now.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30426 on: May 09, 2016, 09:08:44 am »

Quote
I agree. I did say they'd be able to fly on instruments. They'd be able to make their way to the island, but they won't be able to target us specifically. Only locations they know beforehand. So with a good hideout, their nukes are useless. You could just dig a hole with your laser in the middle of nowhere and have your biggest problem be the possibility of getting temporarily trapped. Not that I'm suggesting you do that, just giving an example, going underground through the palace probably makes more sense

To be honest, we should be careful with extrapolating the potential damage from a second round of impromptu suntanning, seeing as how there might be twice the shuttles this time, and any protective landscape features (like that wall) that can block or funnel away the blast have been eroded (to some extent) by the previous hit. And depending on how good their pilot/AI is, they might just drop down and fly low over the island until they find something to explode into, though doing that might also give us the chance to disable it first in that case.

Quote
I just said that I think it's better to not risk getting fried, exploded or otherwise damaged out there. It will probably take about the same time for me to get there regardless, so it's probably better to not risk yourself.

Fine by me. Better hope the suit has recharged by next turn! Offer for attempt to portal still stands, though I dunno how much longer it’ll be relevant.

Quote
https://en.m.wikipedia.org/wiki/Pea_soup_fog
Aka smog. The storm is only partially to blame for that (because it probably got debris, dust and smoke into the air due to wind). The nukes and giant meteor strike setting everything on fire probably had more to do with that.

Well, PW did specify “you couldn't tell what was them and what was the storm”, but it’s true that the dust from the earlier explosion doesn’t exactly help either. The exact cause is moot though for now, we'll jut have to see what we can do about it.
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30427 on: May 09, 2016, 09:49:57 am »

Quote
To be honest, we should be careful with extrapolating the potential damage from a second round of impromptu suntanning, seeing as how there might be twice the shuttles this time, and any protective landscape features (like that wall) that can block or funnel away the blast have been eroded (to some extent) by the previous hit. And depending on how good their pilot/AI is, they might just drop down and fly low over the island until they find something to explode into, though doing that might also give us the chance to disable it first in that case.
You already said that and I responded with the very simple fact that you can make your own cover. To give an extreme example, use a laser to dig a deep hole so that unless you're competing with the nuclear golf champions, you'll be fairly safe. If you just stand still in the open when there's the possibility of nukes falling (like I am :P), you probably deserve what's coming to you.

Quote
Well, PW did specify “you couldn't tell what was them and what was the storm”, but it’s true that the dust from the earlier explosion doesn’t exactly help either. The exact cause is moot though for now, we'll jut have to see what we can do about it.
That's why context is important:
Quote
Like, sure, visibility is bad due to magic storms, but still, with the help of at least 3 pairs of cameyes and the best gunship sensors imaginary shekels can buy, you'd think we'd have noticed it when a couple tons of angry death came screaming down into the ocean. Right?
Quote
It's less that you couldn't see them, more that you couldn't tell what was them and what was the storm. Like finding the candle burning in a house fire.
The way I understand it, piecewise is saying that in the case of cameyes it's not the clouds that are the problem, but the fact that the energy emitted by the hundreds of lightning bolts and huge static charges is masking the energy emitted by the bombers.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30428 on: May 09, 2016, 04:50:47 pm »

Sure, the point is that some cover might very well not be enough, depending on how far from the epicenter you are (like if the pilot decides to detonate over that vaguely suspicious hole in the ground or you just get unlucky with the ol' fate stat roll) and how much bigger the 'splosion is.

Quote
If you just stand still in the open when there's the possibility of nukes falling (like I am :P), you probably deserve what's coming to you.

Yeah, what is up with that, Flint seems more suicidal than usual? Like, trying to give him a blazing send-off now that the game is ending?
« Last Edit: May 09, 2016, 04:56:41 pm by Radio Controlled »
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30429 on: May 09, 2016, 07:14:37 pm »

I like how well the latest island evacuation has gone.

Of course, they got evacuated from a place that has yet to experience the Eldritch horror consuming all reality, and directly into another area which is.

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30430 on: May 10, 2016, 08:51:44 am »

Today is my final. My final final for this final week of the final semester before I start my program.

Updating stuff later this afternoon when I return.

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30431 on: May 10, 2016, 08:59:14 am »

Good luck
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30432 on: May 10, 2016, 09:29:40 am »

Break a leg.
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renegadelobster

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30433 on: May 10, 2016, 10:10:21 am »

Best of luck PW!
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #30434 on: May 10, 2016, 10:47:46 am »

Flint's plans are always slightly crazy. This is a game of roulette: half the fun is in gambling. It's just that this mission is harder, so the risks become moor apparent. No, wait, that's a lie, I've done far more dangerous things in the past. Maybe it just became more apparent now because you are also in danger?
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