That sounds like a good idea. Especially because the AIs and the environment could do all sorts of weird things, allowing PW to do different fun stuff with those worlds. A world where humans have been genemodded into malleable boneless things. A world where everyone lives in a giant tower or underground. A world where there is no light, so people have been genemodded to compensate. A world where the AI has made everything sentient in order to fulfill the desires of the people living there, Good Directorate style.
Yeah, part of the original pitch to pw was that he'd get access to an even larger amount of settings and options for whatever would come after ER.
Oh, I've been reading Neverness recently, and in it society has a rule that you might find helpful in designing your colony. It's more or less: "You can modify your body in any way you like, but you may not modify your genetic code in a way that allows you to pass those modifications on to your children. You may modify yourself, but humanity as a whole must remain relatively pure and compatible with each other, so that we don't end up creating new species."
Interesting idea, but I'm not sure if we should intentionally prevent letting a society branch of in whatever direction. Like, if one if the colonies' inhabitants evolve in a certain weird way, I kinda feel they should have the freedom to do that? As long as they don't actually start trying to exterminate other branches of humanity, I kinda feel they should have the right to determine for themselves what direction they go in.
More seriously, because I don't know what will happen but shooting it will probably increase my chances and the chances of everyone around me for survival.
You action says you're flying away to try and dodge. Remember that Miya is opening a portal near you, so you could use that to get out of the blast radius much faster if you want to.
Thats one thing: that poll remains evenly split and we've not heard much out of people who want ER to keep going. What are your opinions, other side of the poll?
I love ER because I like the setting (always preferred scifi over fantasy personally) and the mission structure, makes it rather easy to follow the most important bits. I like how much we could influence the game world in significant ways, and really feel like your actions had an impact, both on missions and outside (eg tinker something good, and people might use it to turn a bad situation around sometime later). Also the fact that there wasn't any real downtime most of the time, you could always piss away some turns just looking things up or dicking around in VR.
The other players were also always a big plus, and things like movie night or just hanging out on irc or plug dj really helped create a sense of community beyond just 'people I play some rtd with'. And of course, over time the attachment to my character also played a big role, getting to play the same char for several years and see him evolve and grow was something extraordinary.
So yeah, in my ideal world, pw's next big game would still have some sort of lore connection to old ER, though the exact details of this world can be very different from old!ER. Like I said, let's get weird.
Semi-related: Every time I check the poll "connection to ER" has exactly one more vote than "no connection to ER". The only time it was different was when I voted. I'd think that there wouldn't be such an absurdly clean split in the polls, and I'd think they wouldn't vote in such a clean, organized pattern. Can Radio see the voters' accounts/IPs and vote times, or are we just trusting the fairness of everyone who can access the poll?
When I sent that previous pm to you the 'no connection' option was winning by 2 votes, so it was probably just by chance. And no, I don't have a way of seeing that, far as I know of.
@player caps: Personally, I'd prefer having 2 5-man missions who update once every day (or even once every 2 days) than 1 missions that updates twice a day. Mostly because the latter doesn't work with my timezone, and I remember my first mission where I'd miss several turns due to my weak fleshy need for sleep.
Plus, I could very easily see player politics getting into Oro if we seriously tried to pursue the heart; Leaders wouldn't want weak or semi-inactive people going on missions, because they'll only get corrupted and become enemies, making other people's jobs harder. If literally any system aside from straight random draw were used, there would be "golden" people who would preferentially get chosen for missions, to ensure they don't fail. Hell, even with a random draw, I could see something similar happening where vets team up with vets and share equipment between each other, but don't share equipment with newbies because they might lose it.
Things like this
could happen, but let's not get ahead of ourselves with doom scenarios. Besides, between MMWW and Oro I kinda think the former is more likely to lead to player politics and power structures and such than the latter.