Was somebody pissed they didn't get to keep control during the AoP fight? I thought everyone was super cool with not dying savagely to an anime-level opponent and that any other outcome would have led to the gruesome demise of themselves and possibly those around them.
Yes, Lenglon / Lyra. I forget if others directly involved were pissed, but it caused a shitstorm in ooc this summer when it happened.
It's part of the setting. I read the beginning of Harry Baldman's "Life Begins at Death" and decided I didn't want to play because I didn't like starting out completely subservient to, not only an evil necromancer, but a petty dick at that. E_R has, since the beginning, been about people completely out of control of their own lives; people who, whether earned or unjustly, have been thrust against their will into servitude, where the alternative to death was insanely risky ventures with insanely dangerous companions under the authority of a machine made of the brains of the successful. Nothing about our characters' lives is their own, in all cases including their bodies - not only every robot, synth and fleshhorror, but every one of us. the Doctor's flesh is in us all, and we cold lose our bodies and souls to him at a whim. This is dystopia. It has been from the start. If loss of control is unsettling and disturbing, then, and I hate to say this, because I like you all, but this isn't the game for you. Because that is a large undercurrent of the game story and mechanics from the beginning.
As for losing hard earned stats, skills, loot, or whatever, hell, player v player death happens as well, and everyone goes "chill bro, just a game." I nearly lost Dester before I had a chance to play him, through player interaction. My first experience in this game was one of complete helplessness, courtesy of U_P. Second experience, following Manuel's greeting. I didn't like it, and you saw my reaction, so I am not condemning anyone for being upset. But, two turns ago, I and all of M23 were shocked unconsccious by the will and say of one player. We recognized it to be a matter of death or life, shrugged it off and went on. Green storm is barely different, expeccially in dealing with such things as new universes, crazy aliens, or unkown sapient artifacts. The difference is that, while unconscious, the meat, synthflesh, or robobody you inhabit is moved about without your say.
I get the resistance. I really do. But this method of control is so thoroughly within the character of ER, that to reject it as a player is to reject a core concept of the game - one i had to accept very early on in order to continue playing - even to get to my first mission.
This has been a wall of opinion. ultimately, if PW says "this isn't working. it's making hte game miserable for people" and tosses it, I'll ride with that, too.