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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2531798 times)

Pancaek

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25950 on: December 26, 2015, 10:04:20 pm »

I agree that things arent quite as deadly as they would seem to be sometimes. But I think it might also have to do with the level up\token system weve got going. I mean, it takes a long ass time and a lot of investement to get your character out of newbie/meatshield territory, to just lose it all and have to start over would be a pain in the ass. And with that comes unhappy players and ooc drama.

@syv dont get me started on the nukestation. That was such bullshit I still get salty thinking about it. The only reason we failed was because both mssion were going too well and the universe needed some more danger for us.
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Egan_BW

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25951 on: December 26, 2015, 10:08:34 pm »

Eh, in the end PW just doesn't like killing players, which doesn't quite fit with the aesthetics of the game, but isn't really that bad of a thing in itself.
Also Dev, you're now officially not playing the game, and therefore complaining about other people's fun. So make a new char already, you dummy. :P
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syvarris

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25952 on: December 26, 2015, 10:10:28 pm »

Actually, have we ever had any established player get salty after their character's permadeath?  It sucks, yeah, but I think the majority of our players are mature enough to deal with it.

And yeah, I'll agree with you that the nukedoor was random and stupid.  People should die due to poor decisions, not arbitrary choices.  Still, it's the best example we have of PW refraining from killing people out of the kindness of his heart.

Egan, Dev's always complained about other people's fun.  It's sort of his schtick, along with being a game hipster.  Makes him fun to argue with, though!  He's nearly as good as GWG for that.

Nunzillor

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25953 on: December 26, 2015, 10:38:12 pm »

I think the players would become dissatisfied if their characters died more frequently or if their failures had greater impacts, whether they complained about it or not.  With that being said, however, increased player death and greater consequences for player failure could make for a more interesting story, I think, that is more in line with the lore and tone of the game. 

Just not as great of a game, perhaps.  So I agree somewhat.
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Devastator

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25954 on: December 26, 2015, 11:18:10 pm »

I don't agree with Dev, though.  Sure, you might be right, but it doesn't matter if everyone disagrees with you.  If everybody thinks there's danger, it doesn't matter if there is none.

So where does that leave the person who disagrees, then?  ;-)

I've said stuff about the other things before, green storm et al.

It's been two years so my opinions yes/no have changed over time.  Sometimes I had some hope that something would happen in the future for various reasons.  And sometimes the 'yes kill me' options were 'I've found an way to use you as a weaponized bodypuppet, so I can make you do the stuff you never wanted to do in the first place', and no was 'please just kill me instead.'
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Execute/Dumbo.exe

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25955 on: December 27, 2015, 01:38:17 am »

I agree that things arent quite as deadly as they would seem to be sometimes. But I think it might also have to do with the level up\token system weve got going. I mean, it takes a long ass time and a lot of investement to get your character out of newbie/meatshield territory, to just lose it all and have to start over would be a pain in the ass. And with that comes unhappy players and ooc drama.

@syv dont get me started on the nukestation. That was such bullshit I still get salty thinking about it. The only reason we failed was because both mssion were going too well and the universe needed some more danger for us.
PW did give you a lot of warning for that stuff, though.
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Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25956 on: December 27, 2015, 02:01:42 am »

Green storm was supposed to have really bad consequences for everyone involved, but then pw forgot to enact those effects they all rolled reallllly well to resist bad effects. Better (worse?) luck next time.

The nukedoor was very silly indeed. Sure, they got 'warning', but at the time it seems people thought something mind-screwy was behind it due to the extend it affected them. And as I tried to explain later, the switch to the nuke door being there didn't really make any sense, except from an ooc viewpoint (aka the one viewpoint the characters shouldn't be considering).

And just after Dev and me made an agreement to have him killed after Miya could get to Hep. Welp, that's one thing done with.

Eh, saves me reminding you.  And saves a couple more months.  Thank you for agreeing to do so.

Still though, two years.  Want pallets of free stuff, just ask for it.  Want to get killed?  Two years, waive your PC protection, and beg for it most of the time.

As for the slash-fic, go for it.  I eagerly await seeing Leng's head explode.

No problem, even though it was too little too late.

And that last part sounds like some very exotic innuendo (cue tilde).
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Einsteinian Roulette Wiki
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Unholy_Pariah

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25957 on: December 27, 2015, 03:35:05 am »

People need to quit bitching about the haebi ship incident.
Piecewise gave a very plausible, and logical, reason as to why the nuke trigger should have been there.

Also they deserved it.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25958 on: December 27, 2015, 03:40:07 am »

-Omega Legion plot so far-

Thank you. That was helpful.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25959 on: December 27, 2015, 10:16:30 am »

I don't know about lethality. I'm not going to comment on individual things, but I think we've got enough death overall. I count almost one dead character for every active character. I'd say that's good enough lethality for me. Enough to keep me scared about my character's life, anyway.

I think that while a game like the one piecewise originally planned where the world would be so deadly people would never get 10 missions would also be fun, but the game he has made right now is much more enjoyable, at least for me. It's the kind of game I like. It allows investing in a character and getting to know them enough to care about them, while the possibility of death still maintains some fear.

Having permadeath be very common might actually end up lessening its impact, since people would expect it and get less invested in their characters. Not to mention that the game would be less fun since you would have to think seriously about everything when on mission, instead of doing silly stuff. There would be much more drama between people taking things seriously and people who are here to just have some fun. Or maybe nobody would take the game seriously. I don't know, I haven't got some sort of magic crystal ball to look into alternate realities. That's just how I feel things would be. Brest way to find out is to run a super lethal RTD that's also got someone with piecewise's level of skill and dedication writing it.

Devastator

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25960 on: December 27, 2015, 10:55:01 am »

If I remember right, the actual ratio is about one dead character for every nine living ones.
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NAV

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25961 on: December 27, 2015, 10:56:31 am »

The vast majority of those characters were on their first or second missions. There is almost no risk for veteran characters.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25962 on: December 27, 2015, 10:57:50 am »

If I remember right, the actual ratio is about one dead character for every nine living ones.
My post contained no lies.

The vast majority of those characters were on their first or second missions. There is almost no risk for veteran characters.
That is your opinion.

Radio Controlled

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25963 on: December 27, 2015, 11:27:45 am »

The vast majority of those characters were on their first or second missions. There is almost no risk for veteran characters.
That is your opinion.

We could try to objectively quantify it though. One could make a graph that plots the amount of people that died against how many missions a person had under his/her belt (aka X people died on their 1st mission, y people died on their 2nd mission, etc). From that, we can see how much the chance to die goes down as number of missions completed (an indication of veterancy) goes up.

Which reminds me: hey pw, when are you going to update the wall of remembrance? We have some dead people by now.
Dunno exactly who though. Morul, for one. And Mesk, and the one who self-destructed during arbiter mission. And all the people cthuncan absorbed, and the victim from doomarms. Anyone else?
« Last Edit: December 27, 2015, 11:37:12 am by Radio Controlled »
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #25964 on: December 27, 2015, 12:27:09 pm »

Yeah, I helped, I killed some people! How come you guys aren;t taking amore positive attitude and giving me some credit?

Does this "one in nine" statistic include nonactive and otherwise squirreled away (like Heph, maybe?) characters? I always suspect statistics used on the internet, it seems too much like people are trying to debate logically. >:(
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