Well, so far all mission commanders/mission control babysitters have had the appropriate knowledge (Steve, Miyamoto, Milno) but there is one new glaring gap in their ranks that probably should be briefed on Green Storm sooner or later...
Also, Steve-override obviously cannot happen when out-of-touch with Steve. Which happens more often than you'd think, that with anomalies and lack of basic QEC-comm hub equipment on slightly distanced missions (I honestly don't know if M23 could employ it, for example - it sounded as a Black-Ops first and foremost thing, back from Milno-hints, but they appear to be out of reliable contact right now).
And finally, I would stress again that we have destroyed an AoP on M22, and those appear to be non-renewable (or very difficult to renew) resource for UWM, that with 'having executed their creator' and whatnot (like, each one choosing a different mask - it bears to reasoning that there must be quite few of them on galactic scale, if that can even be attempted with any significant degree of originality). Even if it could have outrun the automanip, which I honestly doubt - sure it had better speed, but Steve provided the signle most expedient way out, and it still went through many meters of solid rock (I don't think it can tunnel as well as it can kill, unlike us, for example) - the following bombardment should have taken him away. Or, at least, that's my tactical assessment of the situation.
I assume Green Storm usually would have bad side effects, but the M22 team just got some really good rolls.
That's what people say. And then it happens again. And to the next 'extremely dangerous' thing. I think the only time there ever was something actually dangerous was the haebi mission.
And that's a good thing! I'm fine with us breezing through the rest of the game as long as we roll fair and square for that on a reliable enough RNG (both RNGs Piecewise uses - random.org and physical dice, IIRC - are reliable enough, I believe).
Basically, having good rolls in succession is basis for any success at Russian Roulette, which we are all here playing, apparently, one way or another.
On manip overload tactical use: I think steve-overriding must have had something to do with this, because a) [5] roll affinity; b)knowledge of Super Secret Behind Manipulators (which might have possibly been used there, in a more efficient jury-rigging way - inavailable to regular convicts because, again, Super Secret knowledge that mustn't be shared.
Also,if I recall correctly, Stacy talked to the AM on the matter of manip overloads long before the Sudden Reality Shift and us being issued the field manips Mk II. Back then they sometimes would produce the overload effect on top of the user's brain, not manipulator (this bit came up when manips were redesigned during system transition, backed by evidence of Mission STAN conclusion), so she might have been pointing at that danger in a roundabout secret-protecting way.