Have you considered Bloodborne? I haven't played, but know it's considered to be a bit more original than DS2 by some.
I'd love to do bloodborne, but it's ps4 only and I don't have a capture card. I also don't think my internet is good enough to stream it live from the console...I could double check but I tried it once and no dice.
Have you considered Bloodborne? I haven't played, but know it's considered to be a bit more original than DS2 by some.
I have it. It's awesome. Some people say it's not as hard as either of the Dark Souls games, but I don't think I've ever had to retry a boss as many times in Dark Souls 2 as I've had to several bosses in Bloodborne.
it depends on your play style. If you're used to doing no shield or dodge heavy runs, it's basically the same. I think tons of people always played with a shield though, so that makes their lives hard.
Some of those deep chalice dungeon bosses are nuts though.
M21: Where one unsuccessful space magic use was not enough, and we just had to try to collapse the building on top of us.
@Piecewise +1 XCOM Long War! It'll be fun, they said. See the world, they said. Kill unnumerable alien lifeforms, they said.
@Lenglon I second the notion of liking 'Lenglon' name, if that matters, but go for it if you feel like so. I'm sure everyone would understand, and with a couple explanations (or that 'Formerly Lenglon' line as suggested), it shouldn't be that troublesome even in the short run.
Innumerable?
In any case, I've looked over the long war mod and while I'm not sure I like all the changes. The expansion of classes and class abilities is neat, as well as the ability to reclaim countries, but some of the changes appear to literally boil down to "Let the RNG fuck you more often". Like making the arc thrower have very low chances of working. I can already foresee the mission where I sit there for 5 turns in a row, failing to shock a sectoid. Unfortunately that doesn't really strike me as "improving the tactical gameplay" so much as tweaking a number to increase the raw mathematical chance of failure. I mean, because making the enemies hit harder, be more accurate, and be vastly more numerous wasn't enough right?
Did they increase the chance of panic too? I understand panic, but it seems overdone. I mean, these guys are soldiers. Rookies, yes, but trained soldiers. The idea that the death of one of them would cause a huge panic spiral was always dumb to me because it was so unrealistic. One guy wigging out after several people die or when he sees the aliens all closing in is fine, but when the one remaining sectoid kills some no-specialty nobody it shouldn't cause the entire rest of the unit to murder each other in an orgy of panicked delusions.
Then again, I could never get into STALKER because I would shoot a dog three times in the head and it wouldn't die. And I found that unacceptable.