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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2550109 times)

Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20475 on: July 22, 2015, 06:04:35 pm »

But if they were dead, wouldn't they be in the wall of remembrance?

Also, I temporarily reorganized the Mission 22 CS so that we can more easily find who's injured, putting the more important injuries towards the top. And it turns out that each group has 5 people in it, with the injured category covering a broad range of injury severity, from minor to life threatening. Looks like statistics prevailed this time.

Dutrius

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20476 on: July 22, 2015, 06:07:52 pm »

I suspect the wiki hasn't been updated yet, if that's the case.
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Kriellya

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20477 on: July 22, 2015, 06:14:17 pm »

But if they were dead, wouldn't they be in the wall of remembrance?

Eh, PW has been slow to update that, especially since it's currently on a page that is rarely referenced anymore. He should probably move it to the head of the on-ship thread :P

I'm assuming he'll update it when someone checks the bodies (which is also when I'll update my counter). I think there is almost no chance that no one is dead at this point.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20478 on: July 22, 2015, 06:22:35 pm »

I dunno, Jim was tempdead on the first mission so judging by this: http://www.bay12forums.com/smf/index.php?topic=152010.msg6390472#msg6390472
they aren't all permadead. And one of them managed to scream, so he's probably not permadead either, because man-soups usually don't scream. Unless they're really hot and in a kettle.

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20479 on: July 22, 2015, 06:26:49 pm »

I dunno, Jim was tempdead on the first mission so judging by this: http://www.bay12forums.com/smf/index.php?topic=152010.msg6390472#msg6390472
they aren't all permadead. And one of them managed to scream, so he's probably not permadead either, because man-soups usually don't scream. Unless they're really hot and in a kettle.
henk would like that, it's practically human tea!
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20480 on: July 22, 2015, 08:31:32 pm »

Oh yeah, I don't think *everyone* that dropped is perma-dead. But I fully expect at least one to be, if not a few. Kai, Ian, and Jobasio seem like the most likely candidates for dead. (all of their character just fell to the ground limply)
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20481 on: July 22, 2015, 08:40:10 pm »

Yeah, maybe. At least they didn't slosh to the ground, so they still have a chance.

Execute/Dumbo.exe

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20482 on: July 23, 2015, 01:07:21 am »

Eh, PW isn't that much of a killer GM, he purposely makes the bad guys use bad tactics (As in not having one trained amp user memorise the layout of an area and just vaporise a certain area whenever somebody tells him about an intruder) so I don't think he'll allow people to become permadead without some reason for their screw up.
« Last Edit: July 23, 2015, 05:30:46 pm by Execute/Dumbo.exe »
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20483 on: July 23, 2015, 01:19:02 am »

Lyra's coagulants would be useful here.
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Dorsidwarf

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20484 on: July 23, 2015, 03:30:43 am »

observe testing, begin tuning the madhatter from 100% towards 0% when it is most visible and accurate to the original floorplan/pictures stop and report it to team.
Isn't 100% MadHatter the "Can only see a few feet in front of you, but anomaly probbably wont affect you"?

Also I wouldn't mention 0%. Just in case.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20485 on: July 23, 2015, 05:28:06 pm »

Also, what is the most efficient way to create big kabooms? I've been converting and compressing uranium I think, is this efficient?

You could probably do antimatter vs matter kaboom with some effort.
« Last Edit: July 23, 2015, 05:30:12 pm by Comrade P. »
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Unholy_Pariah

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20486 on: July 23, 2015, 08:10:30 pm »

Also, what is the most efficient way to create big kabooms? I've been converting and compressing uranium I think, is this efficient?

You could probably do antimatter vs matter kaboom with some effort.
id say just compress it a bit further until the half life is short enough that it will detonate by itself without further input on your part.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20487 on: July 24, 2015, 05:24:32 am »

If I survive this shit, I'm buying genemods.
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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20488 on: July 24, 2015, 09:33:10 am »

If I survive this shit, I'm buying genemods.
I was hoping to crack the cipher so I could buy 7 genemods or something.
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Parisbre56

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Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« Reply #20489 on: July 24, 2015, 10:40:58 am »

If I survive this shit, I'm buying genemods.
I was hoping to crack the cipher so I could buy 7 genemods or something.
Don't you need X-1 points in endurance to have X genemods installed? That would mean you'd need to have +6 endurance. That would probably cost more than 50 tokens.

Edit: You could go for a split between gene mods and cyber enhancements. Or straight up cyber enhancements, since those need X mind to run X+1 enhancements  simultaneously.
« Last Edit: July 24, 2015, 10:43:03 am by Parisbre56 »
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