@ empir/GWG discussion: you either both refer to an outside standard as definition for a word (e.g. a dictionary), then use that as a general starting point for intelligent discussion (determining if Grate is immortal or mortal but continually reviving), or you agree to first discuss what certain words mean to you personally (and since that's just personal opinion, that's not as much a discussion as it is stating personal preference).
@myral: remember that while amps/manips are powerful, they have some glaring weaknesses, especially in the context of military usage. For example, you can't use them for long before burning out, while CON weapons only require batteries/magazines to keep going. And often, you can only target a limited amount of enemies with them (unless you have great skill or the circumstances allow it). They're just another tool in the boxset of murder.
So, even if the UWM's enemies have amps, that doesn't mean they'll win, it just means the UWM will need to change tactics to adapt to the new battlefield parameters.
Heat, pressure, carbon, and time. Really all you need to make diamonds. Using amps he can create the pressure and heat, and he could probably have enough of it (heat/pressure) to make it go much faster.
Or you take the easy route and deposit the carbon atoms in the correct position with mass amp/universal manip directly.
With that in mind, I suggest that our boarding teams be careful with who they shoot once they get to the ship bridges.
I concur with this sentiment.
Plus, I think not allowing your body's temperature to change would have some very bad implications. Most chemical reactions that happen in the body give off or absorb heat, so stopping all temperature changes in your body would probably screw its chemistry in some way.
I think one could set up an upper limit and a lower limit for the automanip, so that it won't bother with changes if they occur within this acceptable range.
EDIT: Hmmm... What if piecewise has some hidden counter in his notes and every time someone uses an amp or manipulator he increments that counter and then throws something at us when that counter reaches a certain number? Or maybe a future succeed-or-TPK/succeed-or-you-loose-the-game mission becomes much more difficult every time that number gets incremented. Kinda like Zentol in Perplexicon.
That would be cool, exiting, and utterly horrifying. Can hardly wait!
About the UWM not bombarding us: try to imagine how this looks for the UWM commanding the space fleet. You come back, find that your hails aren't answered. Maybe a technical thing, so you send a ship. It gets taken down, so you think that there's a worker rebellion (since, as far as the UWM commander knows, the planet's autodefenses are so expansive no enemy could just have taken it over. This is true, if we hadn't been able to pose as one of them on our way in we'd all be space dust by now). So you send in your limited (remember, space defense force, not one build for planetary assault or bombardment) ground forces to deal with it (cause bombing a major factory planet when it isn't absolutely necessary is a sure way to get court martialed (executed) when your superiors find out about it), but holy crap it's a trap and all your guys are dead! Shit! And then, before you can decide what to do they shoot at you and holy shit they're on the ship man your battle stations!
That being said, once we leave, if the UWM makes a
real push to recapture the planet, Simus and co. are in for an incredibly hard battle. Better bury those facilities deep.
I'm wondering, are their any mass sized amps? Such that allows for mass scape changes?
The big guns on cap ships use amps to help accelerate shells to significant fractions of c. So yes, but in a supporting role, not pure amp-based capship weapons. Except for ghostships.
Oh be quiet. That wasn't a manipulator screwup. That was you being stupid.
If he whistles one more time I swear I'll stuff Grate in a shell, feed him a manip pill and fling him an the enemy fleet, morals be damned!