Ok for me. How much was the rocket pack if bought separately later on? 3 to 4 right? Also, how big was the assaultsuit? I remember 'a bit smaller than a battlesuit' but I don't remember it fitting through doors.
Price aftermarket was never decided. I had thought 3 or 4 was too low, and figured that 8--slightly cheaper than the old price of the jump rocket pack--would be good. Now the JRP is only three, but that's definitely too low. Maybe six tokens, so that it isn't a trivial upgrade?
Size of the assaultsuit is notably smaller than a BS. Something around 32" at the widest point front to back. It's able to fit through wide doors, it's just really awkward to do so. PW always avoided giving me exact measurements, which is a good practice really.
I'd still need that feature list though (same as for the heavy robobody). Sorry for being an ass about it, but we really can't drop with it if pw doesn't know what the stuff we have does. Maybe just link to a Hep post where it was summarized, so we can just copypaste to wiki? Then you can nicely format it later.
You're not being an ass at all- this is perfectly reasonable.
I would have sworn I already posted this. After searching through the Tinker, OOC, Heph, Heph OOC, and finally my own posts and PMs, I checked my semi-complete archive of pre-typed posts. Found this. Updated it slightly, made it more complete.
List of improvements of the assaultsuit over battlesuits:
--New armor:
----Single layer of BS plate over two layers of hex composite armor (inch of Hexbug, over a half-inch of hexsand, over inch of sharkplate.)
----New armor is much thinner, making assaultsuits more capable indoors.
----Entire design is more compact and tight than a traditional BS as well, allowing it to operate more effectively indoors.
--Wheels, allowing fast transit on solid surfaces. Do not hinder standard movement.
--Riding handles on rear, enough for two people to comfortably ride, and fire over the BS' torso.
----Claymores are positioned to blow off the handles, and kill anyone on them. There are no other claymores aside from those.
--Extra cameras have been added to blindspots (crotch and rear)
--Plastic 'eyelids' have been added to all cameras, to clean and protect them.
--External cockpit release has been moved.
--Sharkplate sleeves over all joints, designed such that they don't restrict movement.
--Vastly stronger than a traditional BS, thanks to improvements in exoskeleton tech. Exactly how much stronger hasn't yet been decided.
--Controlled by MMI or braincase, rather than an array of keyboards and monitors. Not more intuitive to operate than a BS, but does allow a faster reaction time and a thinner cockpit.
----Combined with the thinner armor and the size/shape improvements, this allows even standard assaultsuits to fit through wide doors, albeit awkwardly.
Things that were carried over from the Battlesuit:
--Each arm has a built-in kinetic amp
--Central Vision Cluster: normal, thermal, motion tracking.
--Overdrive mode: removes the strength inhibitors and allows for greater lifting power and such. Be warned though, one could tear off the arms if he tries to overdo it.
--Electrified surface defense system
--Emergency eject pod
Things that were removed:
--Claymore anti-boarding system (A couple claymores remain for removing the riding handles.
Assaultsuits lack any variants aside from mobility, which trades one layer of hex composite for flight capabilities.
Heavy Robotic Bodies have all of the same improvements, with the exception of handles and claymores. There's two varieties of HRB; Standard, using three layers of battlesuit plate, and 'Military Engagement' using one layer of BS plate over one layer of hex composite. Former is a bit more cumbersome and larger, due to the thicker type of armor.
HRBs are much shorter than battlesuits, probably about six or seven feet tall. They're highly disproportinate, with massive limbs that are very close to a battlesuit's size, although they're much shorter. The thing is entirely designed for indoor combat, so it's pretty good as long as it's not in a very tight area, like a thin corridor or halfway through a door.
Next to that, you'll need to find a tester. I'm still trying to get us going ASAP so other people can play again.
I can do that. Although, what should I do about the MMI?
I dunno if I wanna let people use the fund as a personal bank account. It shouldn't exactly hurt our finances, but it might make things slightly more complicated down the line. Hmm. Ask me again after the mission, once you actually might need them and I have a better view on how finances are, ok?
I expected nothing more, this is logical and reasonable. I can think of other ways to get tokens anyway.
Honestly, it's rather presumptuous to think that I could
take back a donstion. It's just the simplest method for me, if it works.
I don't think he meant 'fully replace, battlesuit disappears' and more 'people who have one can replace it'.
You give me too much credit. I'd prefer that we could completely replace battlesuits, although I know that wouldn't really be feasible. Much like I used to want everyone becoming a robot; It's far better than the alternative with no downsides, and
not doing it could easily get you killed. Now there's actual disadvantages to robots, but there is none for the AS.
Hey, anyone want a free flying battlemech? For the Haebi mission? It's much more resilient than a battlesuit, and you can also get one of Sean's jet magnums (melee plasma weapons) along with it. It only requires +2 AUX, and you get an MMI along with it.