Fired out of a gauss rifle, they'll be about as nonlethal as a rubberized 80mm cannon shell.
Technically, shouldn't it be pretty simple to just dial back the power put into the shot? The current-issue Gauss weapons probably don't have that ability, but we should really remake all the gauss weapons with power dials. They should all have subsonic options, at the least.
@Toaster
I think we're just gonna prototype one Assaultsuit this mission, since it isn't in the armory, and the MMI (which it relies on) is also being prototyped.
You reminded me that this wasn't answered:
Question: What happens to the various battlesuit-improvements that have been made?
The current battlesuit was given a +2 AUX requirement, which cheapened it down to 15 tokens. But both the Assaultsuit and Heavy Robotic Body are designed to work directly off the user's mental input, so they probably wouldn't need to have an AUX requirement, and therefore wouldn't get the discount.
The Assaultsuit could just be retconned to not have an MMI, and work by the same mechanism as a battlesuit, but what about the Heavy Robotic Body? It costs 16 or 18 tokens at the cheapest, but is almost entirely inferior to the AS, except for not needing AUX and being smaller.
Also, several of the robotic body upgrades that you described being available are already built into the Heavy Robotic Body. Sometimes, they're no much cheaper than it. Would that mean the HRB needs an int requirement?
As far as exoskeleton bonuses, that's not an issue for the assaultsuit- it probably means that assaultsuits are just stronger than battlesuits to an arbitrary degree. It's only an issue for the medium infantry armor, and even then it can just be justified as the reason why exoskeletons are cheaper now; We used the tech that doubles exoskeleton strength to make exoskeletons half the size and cost but with the same strength.