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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2535807 times)

Wolfkit

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Re: Einsteinian Roulette OOC
« Reply #11520 on: November 29, 2014, 10:05:50 am »


Addendum: Artifact: UCH-ADU-EP-Uj129 "Flamboyant Spark" is off limits for the foreseeable future, until Lab Assistant Jolson can be successfully separated from it. 
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Um guys? Better start battering down the sci lab doors :P
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AoshimaMichio

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Re: Einsteinian Roulette OOC
« Reply #11521 on: November 29, 2014, 11:27:39 am »

I thought Sword's entire R&D department was left to Hephaestus? Who are these squid squad minions?
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Harry Baldman

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Re: Einsteinian Roulette OOC
« Reply #11522 on: November 29, 2014, 12:24:58 pm »

I thought Sword's entire R&D department was left to Hephaestus? Who are these squid squad minions?

The criminal scientists who weren't ready to be reintroduced to proper society, obviously. Kind of like the Doctor, but possible to confine with a degree of success.
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piecewise

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Re: Einsteinian Roulette OOC
« Reply #11523 on: November 29, 2014, 07:07:26 pm »

Quote
One thing we could do to make dynamic bonuses make more sense is force players to explain them. To give some context as to exactly what the fuck they're doing that gives them bonuses.  AND how about this: The dynamic bonuses are only available to people with +0 or lower in the stat they're trying to use. We'll assume that if you're at +1, you've already got the knowledge and skill and that any amount of prep won't significantly increase that.
This would let +0 newbies get the benefit of prep without causing every turn to be high end players punctuating a turn with "And charge a bonus".

If we do wanna keep the dynamic bonus, then these restrictions seem ok to me, though it does mean that pw will have to be more vigilant.

Quote
One thing I have been thinking about is the weirdness of boosting physical stats and having those stats carry over into new bodies. That is something that is a complete gameplay convention and makes zero sense. But I'm not sure how to change that.

As has been said, you could start rolling again for people who temp die so they could lose points in certain stats to show this. As for people who willingly move into another type of body... It'd be difficult. Stuff like dex can be explained by saying you don't just need agility, but also need to know how to use it (if I suddenly got a perfect body, I still couldn't do world class gymnastics, cause I have no idea how to place my hands or move my legs and such). But for strength, endurance and charisma and such it's weird, yes.

Also, I again say that I think normal robobodies should cost 5 tokens or so, due to the benefits they grant at virtually no downsides. Not being allowed to advance physical stats is also an option, but honestly, most people use gear to cover that (except maybe dex).

Quote
That is a good question, though unless someone can come up with some damn good rules using other dice, I'd rather shoot for something that still uses RTD rules, if only so this giant shift in mechanics isn't even more drastic.
We should totally turn this thing into a proper rpg someday. After all, it isn't like other games set in a standard 'generic fantasy world no. 59', it has an internal logic and lore of its own.


Small question: am I right that stat boosting pills would still work in the same way, but now just increase your 'adeptness'? Secondly, would there be any sort of practical cap to levels? As in, does increasing from +4 to +5 actually add anything worthwhile, or is it a 'diminishing returns' sort of thing?
Actually I think I might just get rid of Dynamic bonuses and have the pills take their place.

That way someone ACTUALLY USES THEM. Besides milno that one time.

Also yeah, I'd say +3 would basically be expert level. You could keep going but it won't matter in 99% of circumstances, unless there are lots of details to fiddle with.


I reject all limitations on synthflesh and robobodies, mainly because it makes no sense that fleshy humans can be stronger than killbots and space berserkers... also because my character is one, but mainly because it makes no sense.

I also reject loss of stats during death, because newbies really dont need that handicap.

And robot bodies suddenly becoming more resistant to damage or fatigue, how do you explain that? At least fleshy humans becoming silly strong can be explained away by saying they got gene treatments or something. Because if we wanna go fully logical, there are quite a few things that robot people could suffer from.

Though I concur that the second thing might be something that mainly screws those more probably to die (aka newer characters). Then again, that is how it used to be, and those people turned out alright.
Could always make it so that, in order to level up physical stats as a robot or synth-flesh you have to pay some tokens to modify the body.


Or maybe some better genemods that only humans can take.
This is a good possibility too. Might need to stick a suggestion box out in front of the infirmary.


PW, could tell us what kind of bonus the amp specialist would have had in the new system? Secondly, will mind point pools and such still work the same way, or not? As in, will every point invested give a higher pool, or only at +1 brackets?
Well, amp specialist would probably function differently regardless if we see them again. But Probably a +3.

And mind points would work pretty much the same. I might fuck with them a bit, but nothing major.

kj1225

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Re: Einsteinian Roulette OOC
« Reply #11524 on: November 29, 2014, 07:09:24 pm »

Hey, I bought the pills. Of course, when they were useful they weren't found but still.
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Execute/Dumbo.exe

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Re: Einsteinian Roulette OOC
« Reply #11525 on: November 29, 2014, 07:30:50 pm »

Now that I think about it, Battle Stims might be a bit more useful now, cheap price (3 tokens) and a 5 turn insurance policy, I mean, they would be good in combat, medical practices, fixing shit with AUX skill etc. etc.

Perhaps PW will keep them giving you a flat 1+ bonus, but 3 tokens so you won't shoot yourself in the foot for five turns? You betcha.
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Toaster

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Re: Einsteinian Roulette OOC
« Reply #11526 on: November 29, 2014, 09:45:33 pm »

I like the idea of the pills becoming dynamic bonuses; it indeed greatly increases their utility.
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sambojin

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Re: Einsteinian Roulette OOC
« Reply #11527 on: November 29, 2014, 11:36:00 pm »

Yeah. Pricey, but oh so cool. Totally changes the dynamic of, erm, dynamic bonuses. Rather than a "do nothing" option, it becomes a "do everything you possibly can with that particular bonus for 5 turns" thing. Sounds like fun.
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PyroDesu

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Re: Einsteinian Roulette OOC
« Reply #11528 on: November 30, 2014, 05:48:18 am »

Yeah. Pricey, but oh so cool. Totally changes the dynamic of, erm, dynamic bonuses. Rather than a "do nothing" option, it becomes a "do everything you possibly can with that particular bonus for 5 turns" thing. Sounds like fun.

Don't forget the completely nondynamic malus for 6 turns after that 5.

Could always make it so that, in order to level up physical stats as a robot or synth-flesh you have to pay some tokens to modify the body.

That would work if you replace robobodied/synthfleshy people's levelups with a token bonus instead - not very fair (they can use the tokens for other things), but nor is denying them a chance to level up their stats like everyone else without some kind of compensation.
« Last Edit: November 30, 2014, 05:54:37 am by PyroDesu »
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Harry Baldman

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Re: Einsteinian Roulette OOC
« Reply #11529 on: November 30, 2014, 05:58:39 am »

Actually I think I might just get rid of Dynamic bonuses and have the pills take their place.

That way someone ACTUALLY USES THEM. Besides milno that one time.

Brilliant idea! You want your dynamic bonuses, you're going to need to go through potentially ruinous drug addiction to hold on to them! I love the implications already.
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Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #11530 on: November 30, 2014, 06:28:02 am »

so.. bets on auron getting loot before squidmonster persuades him its not worth it?
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tryrar

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Re: Einsteinian Roulette OOC
« Reply #11531 on: November 30, 2014, 09:52:19 am »

so.. bets on auron getting loot before squidmonster persuades him its not worth it?

6/5 either way
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Dorsidwarf

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Re: Einsteinian Roulette OOC
« Reply #11532 on: November 30, 2014, 12:11:52 pm »

I hope the science crew believe me when I say I'm an unarmed civilian, and that that doesn't mean "shoot him first" in anomaly containment mode.
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Harry Baldman

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Re: Einsteinian Roulette OOC
« Reply #11533 on: November 30, 2014, 12:48:04 pm »

I hope the science crew believe me when I say I'm an unarmed civilian, and that that doesn't mean "shoot him first" in anomaly containment mode.

If you say you're unarmed it normally means it's safe to shoot you last, unless the people you're talking to think you're just bluffing. Saying you're a civilian, however, is immediate grounds for execution as far as I'm aware.
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Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #11534 on: December 01, 2014, 02:36:04 pm »

I wonder, is Auron afraid of the Squid Cops because sometime in his past he stole something from a squid?
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