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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2547743 times)

Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #1110 on: February 26, 2014, 03:13:05 am »

No, manips are shoeboxes.
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And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Xantalos

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Re: Einsteinian Roulette OOC
« Reply #1111 on: February 26, 2014, 03:17:09 am »

Also manips are chips, same as amps, right?
No, more like magic calculators.
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #1112 on: February 26, 2014, 03:33:45 am »

If someone were to grab a metal sword it would fall under uncon not dex/str.
Doesn't require operation. Same with hitting someone with a thrown rock, or an inactive grenade. All skills are for things that require being "used" in some way - your clause of "activation" is common between all of them.

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If i were to use my hardmount it would fall under exotic instead of auxilary because it is computer operated and requires no special knowledge.
It's aimed and activated manually through your suit's controls, which require that the user is capable of interfacing with them (which isn't even done by hand). If it were controlled through your brainwaves or with an implant, it would be Exo.

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If Lars made a grenade that required the recitation of specific biblical passages to detonate it would fall under auxilary instead of uncon because he is required to know the verses.
Agreed here, somewhat imprecise definition on my part. However, you could say the same for, e.g., the hand laser - knowledge of where the trigger for the weapon is and how it is pulled does not constitute "special" knowledge. You could make a better case for a manipulator, even though it's still mostly a fancy aiming and trigger mechanism, requiring no knowledge more special than high algebraic notation.

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If someone were to spinally mount a laser in a bumper car it would require conventional instead of auxilary because the vehicles is manually operated and the weapon is point and shoot.
The vehicle, however, is not, and operation of the vehicle requires knowledge of how to operate the vehicle - therefore, Aux. If you pick up the vehicle and point it to aim, then it's Con.

edit: I would, incidentally, not mind at all if Manipulators were Auxiliary instead of Unconventional. They are just so far out of the usual Uncon lineup (mostly grenades and melee weapons) that they make the skill kind of broken. Aux covers programming and interfacing with computers - it would make perfect sense for manips to be Auxiliary.
edit2: then again, manips make up the larger part of the Uncon skill items, so...
Maybe we just need more non-space-magic Uncon weaponry?
« Last Edit: February 26, 2014, 03:43:43 am by Sean Mirrsen »
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Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #1113 on: February 26, 2014, 04:36:34 am »

If someone were to grab a metal sword it would fall under uncon not dex/str.
Doesn't require operation. Same with hitting someone with a thrown rock, or an inactive grenade. All skills are for things that require being "used" in some way - your clause of "activation" is common between all of them.
The point i was making is that you never made that distinction, if someone were to make swords or shurikens they would expect them to fall under your unconventional category because they are universally acknowledged as manual weapons but are not point and shoot.

Quote
If i were to use my hardmount it would fall under exotic instead of auxilary because it is computer operated and requires no special knowledge.
It's aimed and activated manually through your suit's controls, which require that the user is capable of interfacing with them (which isn't even done by hand). If it were controlled through your brainwaves or with an implant, it would be Exo.
my hardmount is aimed by my suits computer and it is aiming which determines the skill used, i do not physically operate it beyond selecting a target and pointing my arm in the general direction.
In your system computer operation would fall under non manual and therefore exotic.

Quote
If Lars made a grenade that required the recitation of specific biblical passages to detonate it would fall under auxilary instead of uncon because he is required to know the verses.
Agreed here, somewhat imprecise definition on my part. However, you could say the same for, e.g., the hand laser - knowledge of where the trigger for the weapon is and how it is pulled does not constitute "special" knowledge. You could make a better case for a manipulator, even though it's still mostly a fancy aiming and trigger mechanism, requiring no knowledge more special than high algebraic notation.
Auxilary would be more along the lines of computer assisted and the operation of machinery.

Quote
If someone were to spinally mount a laser in a bumper car it would require conventional instead of auxilary because the vehicles is manually operated and the weapon is point and shoot.
The vehicle, however, is not, and operation of the vehicle requires knowledge of how to operate the vehicle - therefore, Aux. If you pick up the vehicle and point it to aim, then it's Con.
The reason i used a bumper car in that analogy is because it requires no special knowledge, it has a gas pedal and a steering wheel, it requires no specialised knowledge and therefore doesnt fall under aux categorisation, it basically just becomes a mobile conwep turret... which sounds awesome...

edit: I would, incidentally, not mind at all if Manipulators were Auxiliary instead of Unconventional. They are just so far out of the usual Uncon lineup (mostly grenades and melee weapons) that they make the skill kind of broken. Aux covers programming and interfacing with computers - it would make perfect sense for manips to be Auxiliary.
edit2: then again, manips make up the larger part of the Uncon skill items, so...
Maybe we just need more non-space-magic Uncon weaponry?
While i agree that it would make sense for computer wizards to be able to operate magic calculators, aux isnt meant to be a direct combat skill. its meant for controlling and manipulating entire systems and vehicles in a support role.
Allowing technicians to use manips would cause our pilots to be more dangerous when shot down.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tack

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Re: Einsteinian Roulette OOC
« Reply #1114 on: February 26, 2014, 04:43:32 am »

Maybe we just need more non-space-magic Uncon weaponry?
Agreed.

But if it's all in the category of 'Melee or explosive', then there's not much more that CAN be put in there.
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Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #1115 on: February 26, 2014, 04:47:47 am »

Maybe we just need more non-space-magic Uncon weaponry?
Agreed.

But if it's all in the category of 'Melee or explosive', then there's not much more that CAN be put in there.
Sonic weaponry?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #1116 on: February 26, 2014, 05:01:19 am »

Maybe we just need more non-space-magic Uncon weaponry?
Agreed.

But if it's all in the category of 'Melee or explosive', then there's not much more that CAN be put in there.
Sonic weaponry?
If you could design a melee weapon that could create a shockwave in atmosphere that could work. Maybe you could try disconnecting the impact plate from the kinetic amp. Assuming that doesn't make it explode, you could use a motor to hit the contact plate with incredible strength. Or use electricity if that's what the contact plate uses. Then you just need to add some protection to direct the shockwave. Of course, since you can't mess with space magic in tinker, that would need to be done manually.

That is one of the ideas I have for my Impact Hammer tinker project.

I could really use some time to tinker...

Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #1117 on: February 26, 2014, 05:59:27 am »

Unconventional weaponry is literally "anything that's not complicated but not point and shoot". Special melee or thrown weapons are pretty much the only things that come to mind for classification, but there can be a whole lot of those.


Re: examples:
If someone were to grab a metal sword it would fall under uncon not dex/str.
Doesn't require operation. Same with hitting someone with a thrown rock, or an inactive grenade. All skills are for things that require being "used" in some way - your clause of "activation" is common between all of them.
The point i was making is that you never made that distinction, if someone were to make swords or shurikens they would expect them to fall under your unconventional category because they are universally acknowledged as manual weapons but are not point and shoot.
I didn't add "anything that needs activation" to all skills for the same reason that I don't add "user needs to be conscious to use". It's kind of implicit. Must be my russian mentality and our taking common sense for granted speaking. :P

Quote
Quote
If i were to use my hardmount it would fall under exotic instead of auxilary because it is computer operated and requires no special knowledge.
It's aimed and activated manually through your suit's controls, which require that the user is capable of interfacing with them (which isn't even done by hand). If it were controlled through your brainwaves or with an implant, it would be Exo.
my hardmount is aimed by my suits computer and it is aiming which determines the skill used, i do not physically operate it beyond selecting a target and pointing my arm in the general direction.
In your system computer operation would fall under non manual and therefore exotic.
"Do not physically operate it beyond..." - but you do physically operate it then. How do you pick the target? How do you you mark or unmark it so your computer knows what to fire and what not to fire at? In my system computer operation falls under manual operation if there is human input involved, and various direct brain links are not. If your hardmount were entirely computer operated, it would pick its own targets, and would likely give you some kind of Con bonus.

Quote
Quote
If Lars made a grenade that required the recitation of specific biblical passages to detonate it would fall under auxilary instead of uncon because he is required to know the verses.
Agreed here, somewhat imprecise definition on my part. However, you could say the same for, e.g., the hand laser - knowledge of where the trigger for the weapon is and how it is pulled does not constitute "special" knowledge. You could make a better case for a manipulator, even though it's still mostly a fancy aiming and trigger mechanism, requiring no knowledge more special than high algebraic notation.
Auxilary would be more along the lines of computer assisted and the operation of machinery.
Exactly. It's operating something that requires specific, complex knowledge of how to operate the device in question. Piloting, operating a computer, technical knowledge in other words. Not necessarily a computer, but a device with non-straightforward operation. It's the reason I'd like to see manips use Aux. (and not just because it'd allow techs to be more combat-capable)

Quote
Quote
If someone were to spinally mount a laser in a bumper car it would require conventional instead of auxilary because the vehicles is manually operated and the weapon is point and shoot.
The vehicle, however, is not, and operation of the vehicle requires knowledge of how to operate the vehicle - therefore, Aux. If you pick up the vehicle and point it to aim, then it's Con.
The reason i used a bumper car in that analogy is because it requires no special knowledge, it has a gas pedal and a steering wheel, it requires no specialised knowledge and therefore doesnt fall under aux categorisation, it basically just becomes a mobile conwep turret... which sounds awesome...
Controlling a bumper car is still Aux, though. Heck, controlling a bicycle would be Aux, technically, and not a mere Dex check. It's a device with non-straightforward operation. "Pointing" it involves turning the wheel 90 degrees and accelerating, to turn on the spot, assuming an electric bumper car. Far from "point and shoot".

Quote
edit: I would, incidentally, not mind at all if Manipulators were Auxiliary instead of Unconventional. They are just so far out of the usual Uncon lineup (mostly grenades and melee weapons) that they make the skill kind of broken. Aux covers programming and interfacing with computers - it would make perfect sense for manips to be Auxiliary.
edit2: then again, manips make up the larger part of the Uncon skill items, so...
Maybe we just need more non-space-magic Uncon weaponry?
While i agree that it would make sense for computer wizards to be able to operate magic calculators, aux isnt meant to be a direct combat skill. its meant for controlling and manipulating entire systems and vehicles in a support role.
Allowing technicians to use manips would cause our pilots to be more dangerous when shot down.
It does make more sense than making molecular-edged swords, force-amplifying boxing gloves, nuclear hand grenades, and high-intelligence-requiring magic calculators all use the same skill, however.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Unholy_Pariah

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Re: Einsteinian Roulette OOC
« Reply #1118 on: February 26, 2014, 06:57:24 am »

I didn't add "anything that needs activation" to all
skills for the same reason that I don't add "user
needs to be conscious to use". It's kind of implicit.
Must be my russian mentality and our taking
common sense for granted speaking.
Well theres your problem, you forgot that common sense is a rare commodity.

I have absolutely no problems with the logic i percieved behind your categorisations, i was just making a point that if your criteria are taken at face value they are rather open ended, overlap frequently and fail to account for non activated weaponry and non manual input types.

Hmmm... maybe ill make a flowchart to deduce weapon skills...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #1119 on: February 26, 2014, 01:33:14 pm »

inb4 someone makes a legal instrument entitled "The Categorization of Weapons and Other Assorted Objects in the ER Universe".

Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #1120 on: February 26, 2014, 01:58:51 pm »

It can use some better phrasing and definitions here and there, but here's mine:
Spoiler (click to show/hide)

And Manipulators fall squarely under Auxiliary with it...
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Harry Baldman

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Re: Einsteinian Roulette OOC
« Reply #1121 on: February 26, 2014, 02:25:19 pm »

"Do you need to know how to use it" is something that pretty much all weapons have a 'yes' answer to. For instance, don't point a gun at an ally with your finger on the trigger. Or know how to set a timer or remote detonation on a bomb. Or that you don't use a kinetic amp to amplify your strength but rather to punch things. Besides, the whole point of Auxiliary is that they aren't directly controlled weapons like the gunner bot, or aren't meant to be weapons at all, like the cutting torch or vehicles.

Actually, remote turrets and such might actually be unconventional weapons, given how they do function the same way as amps do - select a target, then watch the fireworks after some intermediate steps.

I do agree that field manipulators have basically nothing in common with a kinetic amp in terms of operation, though. The systematics of ER weapons probably need revision.
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Caellath

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Re: Einsteinian Roulette OOC
« Reply #1122 on: February 26, 2014, 02:32:08 pm »

Her left arm from the elbow down, and right leg from the knee down, are made out of Synthflesh after they were severed during the China-9 Mission.

Normal prosthetics painted white, if I recall correctly, unless you bought the synth-flesh limbs afterwards. Those are expensive.

Also, getting a mission post in only now because I've been constantly receiving database error messages for most of today.

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Toaster

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Re: Einsteinian Roulette OOC
« Reply #1123 on: February 26, 2014, 02:34:30 pm »

If Lars made a grenade that required the recitation of specific biblical passages to detonate it would fall under auxilary instead of uncon because he is required to know the verses.

That would be the Book of Armaments, Chapter 2, verses 9–21 in particular.
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Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #1124 on: February 26, 2014, 02:39:24 pm »

Also, getting a mission post in only now because I've been constantly receiving database error messages for most of today.
I think everybody has. There hasn't been any post made in the forums for those ~8 hours.
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