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Author Topic: Prison Simulator [Bay12 Edition]  (Read 6056 times)

WhitiusOpus

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Re: Prison Simulator [Bay12 Edition]
« Reply #30 on: January 29, 2014, 12:52:31 pm »

((My email is joseph2go@gmail.com, can you open it to me please?))
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #31 on: January 29, 2014, 01:05:31 pm »

I do have a gmail address as well. in this case it would be tryrar@gmail.com
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Prison Simulator [Bay12 Edition]
« Reply #32 on: January 29, 2014, 03:06:47 pm »

I had a design, shall I show it?
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PrivateNomad

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Re: Prison Simulator [Bay12 Edition]
« Reply #33 on: January 29, 2014, 03:26:15 pm »

Added Whitius and Tryrar to editors

tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #34 on: January 29, 2014, 04:24:13 pm »

Added a corridor with a cross intersection, and a small cafeteria+kitchen marked in green off one branch for a total of 260 credits

Edit: That little side corridor off the kitchen is for the kitchen staff to enter and exit so they don't mix with the prison population FYI
« Last Edit: January 29, 2014, 04:28:01 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: Prison Simulator [Bay12 Edition]
« Reply #35 on: January 29, 2014, 04:25:40 pm »

Thought I gave my gmail.

It's timkenmc, @gmail.com of course.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #36 on: January 29, 2014, 04:29:08 pm »

Still trying to figure out colored borders so I can note doors...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

WhitiusOpus

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Re: Prison Simulator [Bay12 Edition]
« Reply #37 on: January 29, 2014, 04:41:21 pm »

Alright, edited what I think we should have for our first group of cell blocks off to the right.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #38 on: January 29, 2014, 04:54:34 pm »

Also, I propose we name this Grambling State Penitentiary
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

WhitiusOpus

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Re: Prison Simulator [Bay12 Edition]
« Reply #39 on: January 29, 2014, 06:03:43 pm »

Proposing The Happy and Constructive Rehab Center for Murders. Or tHaCRCM for short. THAh CRCM FOR ALL!
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Aseaheru

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Re: Prison Simulator [Bay12 Edition]
« Reply #40 on: January 29, 2014, 06:44:49 pm »

That thing looks very wasteful now... Ah well.

theaseaheru@gmail is my address.
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tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #41 on: January 29, 2014, 07:11:24 pm »

These edits aren't final you know, we can debate them if we want.

For instance, I'm thinking slightly larger cells with 2 bunk beds to fit 4 cons to a cell(basically make each cell 3x3 so they have a bit of space to stretch out)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Prison Simulator [Bay12 Edition]
« Reply #42 on: January 29, 2014, 07:43:22 pm »

If we make it 4x3 we can also fit in a desk or something...

I like the idea!
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PrivateNomad

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Re: Prison Simulator [Bay12 Edition]
« Reply #43 on: January 29, 2014, 08:19:44 pm »

added GreatWyrm.

tryrar

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Re: Prison Simulator [Bay12 Edition]
« Reply #44 on: January 29, 2014, 10:53:50 pm »

Can I propose we use red lines instead of gray lines for locked doors? makes it easier to note them this way

Edit: Also, according to my math, if we approve the current design we've only spent 560 so far. I propose we approve the hire of 2 guards, 2 kitchen/cafeteria workers, and 2 janitors. We can hire more guards if we need, but we can always supplement with prison labor for janitorial and kitchen help(though we need trained personnel there to show them what to do, so we can't just forgo them entirely). That would be a total of 860 spent with the hires.

Edit2:Also, since these are proposed additions that haven't been approved yet, I suggest we use dashed borders for any addition we want to make, and then change it to solid when everyone agrees on it.
« Last Edit: January 29, 2014, 11:07:18 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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