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Author Topic: True Brigands Independent.  (Read 35707 times)

kj1225

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Re: The (TBI) Brigands
« Reply #330 on: February 11, 2014, 11:00:00 pm »

((The final boss isn't already dead.))
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #331 on: February 11, 2014, 11:01:10 pm »

((...Huh?))
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kj1225

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Re: The (TBI) Brigands
« Reply #332 on: February 11, 2014, 11:02:48 pm »

((Well, it's harder to kill the undead boars than the squishy wizard.))
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #333 on: February 11, 2014, 11:05:06 pm »

((Logically? Perhaps. But we don't know if magic makes the corpses weaker (like DF, without being raised right back up again), or if they're tougher, and we don't know what kind of magical defenses might be available to the necromancer, or if said necromancer is simply high enough level to have a good number of HP.))
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kj1225

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Re: The (TBI) Brigands
« Reply #334 on: February 11, 2014, 11:05:52 pm »

((... We have levels?))
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kaian-a-coel

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Re: The (TBI) Brigands
« Reply #335 on: February 12, 2014, 01:30:39 am »

Jannie mutter a curse at Kyle for throwing a Leeroy and prepare to run in after the fire and arrows hit.
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scapheap

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Re: The (TBI) Brigands
« Reply #336 on: February 12, 2014, 04:50:33 am »

(I think you guys are making mountains out of molehills. The only real downsides are, HP cost and Kyle's bow does the same damage with a +2 to hit. The guy going to notice an arrow sticking out of his back and even if he 'hears' the mana build up, Ember got a quick travel time so dodging it not going to easy.)

Taricus to post I think.
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Taricus

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Re: The (TBI) Brigands
« Reply #337 on: February 12, 2014, 05:18:45 am »

Worroca facepalms once more, then charges in to tackle the necromancer after the other have shot, brunt or otherwise hit him from range.
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #338 on: February 12, 2014, 09:38:38 am »

((... We have levels?))
((Hardly the most important part of the post.))

(I think you guys are making mountains out of molehills. The only real downsides are, HP cost and Kyle's bow does the same damage with a +2 to hit. The guy going to notice an arrow sticking out of his back and even if he 'hears' the mana build up, Ember got a quick travel time so dodging it not going to easy.)
((We're more focused on Kyle attacking now instead of after we have a chance to set up a halfway-decent ambush, and without even warning us, than how he's doing so.))
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kj1225

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Re: The (TBI) Brigands
« Reply #339 on: February 12, 2014, 10:04:19 am »

((The ambush is set up though.))
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #340 on: February 12, 2014, 10:42:09 am »

((It sure sounds like Kyle's shooting before we can do much more than start to assess the situation.))
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kj1225

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Re: The (TBI) Brigands
« Reply #341 on: February 12, 2014, 10:44:46 am »

((It's better than him realizing that someone killed his pigs and then sending a wraith after them.))
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #342 on: February 12, 2014, 10:48:48 am »

((If he hasn't realized yet, he's not going to realize in the next 30 seconds.))
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kj1225

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Re: The (TBI) Brigands
« Reply #343 on: February 12, 2014, 10:55:01 am »

((Better safe than sorry.))
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GreatWyrmGold

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Re: The (TBI) Brigands
« Reply #344 on: February 12, 2014, 12:04:51 pm »

((I agree! That's why we need a tactically advantageous position.

Remember, in order to get from "Dead Boars" to "Necromancer Knows We're Here," the following steps need to occur:
1. Necromancer needs to notice dead boars.
2. Necromancer needs to think about why boars are dead.
3. Necromancer needs to jump to the conclusion that whatever killed the boars is right by him right now.
Somehow, I don't see that happening in the next 30 seconds.

If nothing else, Kyle could have warned us.))
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