(The number to beat is 10)
With the battle plan hashed out, you take up positions.
The Merry Runners(Since there was a tie on the name, can be changed later)(I:2,17,2,20,12,14)
Benoit starts things off with an arrow(2+2) that sails over the boars.
Annie jumps out in front of the group and(6) tries to slice a boar, but the beasts are too nimble.
The Barbarian of the group charges(4-2) and meets the same result
A burst of fire(20!) engulfs a boar(3!6). The smell of burning old meat fills the room. The flames die down, but not completely(Boar A is Burning. Boar's Skill found: Flammable). Kyle grins at being the first to draw first blood.
Worroca move to flanks(1D3: +3 to next hit)
Weseal wave his hand at a boar(6). A faint green mist appears, but the boar shakes it back into nothing.
The Temple BoarsBoar A cooks(1D2: 1) and tries to attack Hrothgar(6), but he grip the tusks and halts it movements.
Boar B bashes Hrothgarl(12) and (1D4: 2-1-2) fails to do any damage
Boar C charges Annie(6), but it trips before her.
Boar D um...dents Hrothgar(11)(1D4:1-1-1), but Hrothgar barely notices the attempt.
The Merry AlliesJoan hangs back, unable to reach.
Boar A:10/20
Boar B:20/20
Boar C:20/20
Boar D:20/20
Skills
Flammable: Light the blue touchpaper and aim away from face. Capable of catching fire(But not all the time.
No one is truly hurt.