Lowest of the lows, that what you are. Maybe you fallen on hard times, maybe you were famed, maybe you just ran away from home and needed to survive. Regardless, you are a brigand and proud of it or at least don't argue too much someone call you one.
You and your gang of six(including you) were setting up camp when a girl stumble into the clearing. Her clothes are high class and her face is young, making her most likely a teenager daughter of one of the nearby lords. You wonder how much you could ransom her for when a group of guards bust into the clearing.
For a moment, you think that was fast for a recovery, but then you notice details. The torn and lightly blooded clothes of the girl, the leery look of the guards and their drawn weapons, the look of despair on the girl's face at the guards. This is not a simple runaway.
With an anger born from the knowledge of the guards plan, you and your men spring into action. The guards, tired out from the chase and not thinking that they would face any resistance, are quickly cut down.
The surprise on the girl's face on being saved by what is, to her, utter scum is clear, but she recover quickly “Thank you.” she says. You grumble back a 'it' nothing' back, going back to working out a number for the ransom. She think and then asked “If it not to much trouble, I would like to hire you for a...quest.” you tilt your head, indicating you're listening.
She draw herself to her full height(not much) “I am princess Joan Amy Lindwurm of Eidechse and I wish for help to reclaim my kingdom.” You blink. Seem you're a little out of touch with current events.
The princess recount her tale and you throw out giving her up for a reward. The invader, King Norman of Sabre does not allow bandits to live, regardless of deeds and the kingdom of Eidechse knew you well enough to put out wanted posters so passing yourselves as simple mercenaries or the like with most likely not work. Waiting for this to blow over is also foolish, since once Norman has put down any resistances, he going to comb the forest for you and any other bandits. His hatred of brigands is something else, you say.
You also think of ransoming her to an ally nation, but then you remember the two types of bandits, the ones who try to blackmail kings and those who still alive. Seem like you need to 'quest' here.
Game info: Six players, not first come first served. No former lords or illegitimate heirs, you are all commoners.
Name: (Seem like this is important. Commoners are more likely to lack a surname, but it not uncommon for one to have one. Having solely a nickname is common among brigands who are either stripped of their name, wish to get away from their family or don't wish to bring shame to them.)
Gender: (you know what to put here)
Looks: (You can guess. There are elves, dragons, etc, but you are human.)
Backstory: (This is more for your use then mine.)
Class: (Look below)
Weapon: (Choose one of sword(the all-rounder)/axe(the 'if it hit...')/bow(the 'whittle them down'). This is just your starting weapon.)
Bandit: With a weapon and a scowl, you face the worst the world can offer and called it lacking.
HP: 40
Skills:
Brutal swings: They call your work a hack job, philistines. +2 to your damage rolls
Thin skin: it's really more like a second layer of armour. -1 to all sources of damage taken.
Cut-purse: What your is your. What his is about to be your as well in but a moment.
HP: 30
Skills:
Sweet spot: You know the best way to stop a man moving. Critical on a 18-20 attack roll instead of just 20.
Nimble fingers: Never trust a man with fingers as flexible as your. +2 to picking locks, pockets and what else make sense.
Sorcerer: The curse of magic is your, fortunately one of the weaker types so you are still you, but enough to still be a outcast.
HP: 20
Skills:
Curse of magic: You start with a single spell and have the capacity to gain more. Since your race should not be able use magic and lack mana, you use health to compensate.
Fear of the blood: Hosting magic has made your body weak so you all into never allowing it to be tested. +1 to dodge.
Sometimes magic pop up in someone who should not have it who called sorcerers. If it of a low level, everything fine(other then the self-mutilation caused by casting and the body putting energy needed to grow into the store of magic). If it of a high level is where it goes bad. Effects range from madness to the person going boom and taking out a fair chunk of the surrounding. With fear of high magical sorcerers who should not spilling over to over magical beings in general, low-level sorcerers hide, elves have cut themselves off to protect themselves and dragons are a rare sight nowadays.
Name: Joan Amy Lindwurm
Gender: Female
Looks: A blonde haired teenager with light brown eyes
Backstory: A princess of Eidechse, who currently on the run after King Norman of Sabre, known for his focus on removing loose ends, took over. The invasion was surprisingly short, Joan finding out about the invasion after it was over when guards kick down her door to execute her(after having 'fun' with her, which weren't in their orders.). After a long chase, she was rescued by a notorious brigand gang who then decided to throw their lot in with hers.
Class: Princess
Weapon: Fists
Also think of a word for your gang to be known as.
ActiveName: Worroca
Gender: Male
Class: Bandit
HP: 38/40
Weapon: Fist: the true man(or woman) choice of weapon. 1D2 blunt damage, +1 dodge.
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Brutal swings: They call your work a hack job, philistines. +2 to your damage rolls
Survivor: Your skin is really more of a second layer of armour. -1 to all sources of damage taken
Name:Annie 'Hands off'
Gender: female
Class: Bandit
HP: 30/40
Weapon: Makeshift spear: a pointy weapon that more string then wood. 1D4 piercing damage, ignore damage reduction
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Brutal swings: They call your work a hack job, philistines. +2 to your damage rolls
Survivor: Your skin is really more of a second layer of armour. -1 to all sources of damage taken
Name:Weseal
Gender: Male
Class: Sorcerer
HP: 9/20
Weapon: Peasant’s bow: Your meal ticket. 1D4 piercing damage, +2 hit.
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Curse of magic: You start with a single spell and have the capacity to gain more. Since your race should not be able use magic and lack mana, you use health to compensate.
Fear of the blood: Hosting magic has made your body weak so you all into never allowing it to be tested. +1 to dodge.
Magic:
Bio(2 hp): Try to poison target. Normal attack roll. Some foes are simply immune to poison.
Name: Benoit 'Manque D'argent'
Gender: Male
Class: Cut-Purse
HP: 29/30
Weapon: Peasant’s bow: Your meal ticket. 1D4 piercing damage, +2 hit.
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Sweet spot: You know the best way to stop a man moving. Critical on a 18-20 attack roll instead of just 20.
Nimble fingers: Never trust a man with fingers as flexible as your. +2 to picking locks, pockets and what else make sense.
Name:Kyle 'Breaker'
Gender: Male
Class: Sorcerer
HP: 13/20
Weapon: Peasant’s bow: Your meal ticket. 1D4 piercing damage, +2 hit.
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Curse of magic: You start with a single spell and have the capacity to gain more. Since your race should not be able use magic and lack mana, you use health to compensate.
Fear of the blood: Hosting magic has made your body weak so you all into never allowing it to be tested. +1 to dodge.
Magic:
Ember(HP 1): Cast a small flame at target for 1D4 fire damage.
Unknown spell
Name: Hrothgar the Barbarian
Gender: Male
Class: Bandit
HP: 38/40
Weapon: Woodman's axe: Somewhere, someone missing their tool. 2D5 slashing damage, -2 hit.
Shield: N/A
Armour: Hide armour: Master tailor, you are not. -1 damage from mundane.
Misc: N/A
Skills:
Brutal swings: They call your work a hack job, philistines. +2 to your damage rolls
Survivor: Your skin is really more of a second layer of armour. -1 to all sources of damage taken
Waitlistdarkpaladin109LidkuNPCName: Princess Joan Amy Lindwurm
Gender: Female
Class: Princess
HP: 20
Weapon: Rusted Sword: The weapon of a king, a very poor king. 1D6 slashing damage.
Shield: N/A
Armour: Travel clothes: Made with ease of movement in mind. +1 dodge.
Misc: N/A
Skills:
Dragon blood: The blood of your great ancestor flows through your veins. -4 damage to all elements(E.G. nature. Damages like soul and nerco are spiritual not elements)
Silver tongue: You been trained in verbal battles. +1 to charm.
Rusted Sword: The weapon of a king, a very poor king. 1D6 slashing damage.