Hi All,
you all know, there are plenty alternatives to DF (Towns, Gnomoria, RimWorld, TimberAndStone, etc.), which are trying to have a piece of this big "complex-manager-god-sim"-pie. But I think all their efforts are totally useless, because they will just run out of money eventually (buy-once model will not work for such long-development projects) and will never reach depth and complexy of DF.
On the other hand, the current model of DF development is also unsatisfying. Waiting the eternity between the releases, only just to find out that Toady fixed some bugs or added some feature, which is TOO F#CKING DEEP, and most likely, you will never know about it. Most of the time I question his ability to prioritize things. Also, waiting another 20 years is not an option.
You can all see how good community-made things can be (stonesense, DFhack, dwarf therapist) and, especially, masterwork mod. I think that community-driven project with a good managment can achieve what is done in DF in about a year or so. And reach beyond, into eternal complexity and immersive experience.
We can start the project, assign managers, start the initial coding (please do not suggest using goblinscamp codebase, it is nothing). The idea is to create a comprehensive engine for such DF-like games, where mechanics are adjustable and good rendering engine with GUI capabilities. One group can focus on technicalities (pathfinding, task prioritizing, GUI, etc), and other (others) on content - different races (humans, gnomes, orcs, whatever, just like in masterwork), graphics, sounds. The engine can be used to create even a completely different setting, like in space or whatever.
Once some initial playable stage is achieved (I'd say something on goblin-camp level), we launch a funding campaign and distribute the money between main contributors and project managers slowly in time. Then, try to establish a donation model to continue development.
Your ideas? What do you think?