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Author Topic: Civilization Simulator 2014: The big dirt nap for the big dirt map?  (Read 25233 times)

Worldmaster27

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #225 on: April 10, 2014, 12:42:43 pm »

PTW
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Aseaheru

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #226 on: April 10, 2014, 02:34:58 pm »

Please dont let this die...
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TalonisWolf

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #227 on: April 10, 2014, 02:56:33 pm »

  I'd take over.... but I already have two games to watch over, and I didn't even mean to take over one.
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Wwolin

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #228 on: April 10, 2014, 06:17:05 pm »

Sorry fellas, but this thing's just too darn big for me to update consistently. I'll happily give the map out to anybody who wants to give a shot at running it, but I will warn them in advance that the total map numbers over 4 BILLION pixels, and the settlement alone is a hefty 4.6 million, so it'll be a little bit of an undertaking.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Worldmaster27

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Re: Civilization Simulator 2014: The big dirt nap for the big dirt map?
« Reply #229 on: April 10, 2014, 06:22:59 pm »

Sorry fellas, but this thing's just too darn big for me to update consistently. I'll happily give the map out to anybody who wants to give a shot at running it, but I will warn them in advance that the total map numbers over 4 BILLION pixels, and the settlement alone is a hefty 4.6 million, so it'll be a little bit of an undertaking.
:o Does it really need to be so big?? Could you "zoom it out?" Make the features smaller and have it represent a larger area?
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Wwolin

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Re: Civilization Simulator 2014: The big dirt nap for the big dirt map?
« Reply #230 on: April 10, 2014, 06:31:55 pm »

I could 'zoom out' to a total of 17 million pixels total, but then each building would be a single pixel and you'd have to tell them apart by color. What I might be able to do though is zoom it to that amount and then have people focus on managing the nation as a whole instead of the individual villages. Still a lot of bookkeeping, but it's a start.
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I meant we'd start stabbing the walls and floor for points and not just for science.

RulerOfNothing

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Re: Civilization Simulator 2014: The big dirt nap for the big dirt map?
« Reply #231 on: April 10, 2014, 06:43:46 pm »

I might give it a go. Do you have some rules written down Wwolin?
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Wwolin

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Re: Civilization Simulator 2014: The big dirt nap for the big dirt map?
« Reply #232 on: April 10, 2014, 08:37:30 pm »

It's been pretty freeform so far, with rules being created as it goes along. Also, I'm definitely shrinking the map, because no sites want to host an image of 40.3 Gb. But I'll get it to you once it's scaled down.
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I meant we'd start stabbing the walls and floor for points and not just for science.
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