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Author Topic: Civilization Simulator 2014: The big dirt nap for the big dirt map?  (Read 24845 times)

Wwolin

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #195 on: February 26, 2014, 10:07:12 pm »

I might try this as interim GM. Seems simple enough. Can't guarantee permanence though.

Requesting a simple list with this turns orders though.
Go for it. I'll even send you a nice big chunk of map so that exploration can be done.

And odds are I'll return to this after March; I'm working in the tech crew for a musical then, and my free time will be extraordinarily limited until sometime around March 22.
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I meant we'd start stabbing the walls and floor for points and not just for science.

WhitiusOpus

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #196 on: February 26, 2014, 10:20:28 pm »

Ok. Updating:

1. The road from stone to village llll
2. Road from lumber to village lll
3. bows lllll
4. spears lll
5. Better boats lll
7. Pickaxes lll
13. Search for new plants lll
14. Better farming lll

Here's the top picks from the previous round of voting.
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10ebbor10

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #197 on: February 28, 2014, 01:57:00 pm »

Anyway, I'll try and do an update tomorrow, once I have found out the settlements location. The map is rather big.
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10ebbor10

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #198 on: March 02, 2014, 07:07:23 am »

((Well, so much for doing an update yesterday. The forum wasn't working for most of the day, so I'll claim that as my excuse. Also, minimalist update, next one will be larger.))

In order to facilitate travel and transport from the camps to village, stepping stones are placed over several rivers. Over time, as people continue to follow the same route, a path is formed. It's usage is limited however, as the trees cut down in the forest allow for the construction of large dugouts, which greatly facilitates transport over the river. The influx in resources towards the main village greatly aids it's development, and soon a variety of tools leave the first primitive workshops, again reinforcing production.

Spoiler: Map (click to show/hide)

Unnamed Village:
Population: 1400 in main village, 400 in forest camp, 400 in hill camp
Climate: Warm temperate grasslands, with a warm dense pine forest to the south
Resources: Onions, Persimmons, Fish, Prime Timber, Wood, Stone , Small wildlife (dead)
Tools: Stone axes, primitive pickaxes, primitive bows, large dugout canoe
Deities: Oni-One, god of the harvest
Neighbors: None! Yet...
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Mesa

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #199 on: March 02, 2014, 07:18:33 am »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
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Lukeinator

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #200 on: March 02, 2014, 08:30:06 am »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.
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Aseaheru

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #201 on: March 02, 2014, 02:35:21 pm »

+1 to above two
otherwise try producing a craft from hide over a wooden frame.
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WhitiusOpus

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #202 on: March 02, 2014, 07:35:58 pm »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.

I agree, but also Use pickaxes and rudimentary digging devices to alter the course of the river, and help grow our crops easier. Ie, create Irrigation.
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Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

TalonisWolf

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #203 on: March 02, 2014, 07:43:04 pm »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.

I agree, but also Use pickaxes and rudimentary digging devices to alter the course of the river, and help grow our crops easier. Ie, create Irrigation.

+1
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Urist Mc Dwarf

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #204 on: March 03, 2014, 04:39:32 pm »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.

I agree, but also Use pickaxes and rudimentary digging devices to alter the course of the river, and help grow our crops easier. Ie, create Irrigation.

+1
+1 Expand farming

tryrar

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #205 on: March 03, 2014, 05:05:23 pm »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.

I agree, but also Use pickaxes and rudimentary digging devices to alter the course of the river, and help grow our crops easier. Ie, create Irrigation.

+1
+1 Expand farming

+1, in addition, see if we can find other crops to cultivate
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10ebbor10

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #206 on: March 03, 2014, 05:07:31 pm »

Everything is in the details, you know. Tell me what crops you like, and you might find them.
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Aseaheru

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #207 on: March 03, 2014, 05:33:46 pm »

+1 to expanding farming, +1 to irrigation. Plan for possible irrigation to follow:
http://en.wikipedia.org/wiki/Surface_irrigation#Basin_irrigation


As for crops, we could always go explore the shorelines for food that grows in marshes.
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Icefire2314

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Re: Civilization Simulator 2014: ONIONS FOR THE ONION GOD
« Reply #208 on: March 03, 2014, 05:42:24 pm »

IT LIVES! IT LIIIIIVES!
that aside...

Send out scouts to the north and west of our rural agglomeration. (seeing as it's not really urban...yet)
+1 to explore west.

I agree, but also Use pickaxes and rudimentary digging devices to alter the course of the river, and help grow our crops easier. Ie, create Irrigation.

+1
+1 Expand farming

+1, in addition, see if we can find other crops to cultivate

+1, but expanding on it, use the tools to create a delta in the river, if we have enough space. Then farm the inner islands of the delta.
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GreatWyrmGold

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Re: Civilization Simulator 2014: IT LIVES!
« Reply #209 on: March 03, 2014, 08:13:25 pm »

Everything is in the details, you know. Tell me what crops you like, and you might find them.
Would you like an in-depth analysis of why such a request is silly, or would you like me to just request that we look for some kind of easily- and profitably-plantable crop?
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