And tell the Tactical Officer I want full evasive maneuvers! Use the Highlian Thrust technique, mastered by Corporal Shenanigan in the ReVectiod Wars!"
Tactical Officer gets +1 to his rolls for this turn.
Fire gibberish beams at random stuff in the sick bay in an effort to fix something the jammed surgery arm!
[Roll: 4 (+1 Sickbay, -2 Field: Engineering) = 3] The jammed surgery arm became more responsive to computer input, but it was still jammed. The repair has failed.
"Power the sidethrusters! Activate the free-borne equilibrium neutralizer, you lazy bastards! All gyro-pounders to full bore and get us the hell out of their tracking fields, now!"
[Roll: 2 (+1 CO bonus, +1 Battlestations, +1 Technobabble, -1 Damage) = 4] Due to the latency of malfunctioning computer unit somewhere on the ship, the tactical input was one second later than anticipated. The maneuver of course will be performed, but the thrusters might 'catch on' too late.
"Troubling. Crewman! Pulse the hadron field and loop the feedback conduits! Deny them entry at all costs!"
[Roll: 2 (+1 Science Lab, +1 Technobabble) = 4] The hadron matrix have been pulsed and the feedback were put in place, but it was evident that some of the enemy codes went through. Two of six shield inducers began flashing yellow on the master console, signalling they were just disabled and need some time to recharge. This will considerably lower shield strength for a brief moment.
Reroute the ultramonic gene flux through pylons four and two laterally, and psorgify the end contacts, stat!
[Roll: 5 (+1 Main Engineering, +1 Technobabble) = 6+] The rerouting and psorgifying allowed the problem to be bypassed and the pylon safely went offline. It now can sit inside the console and doesn't hamper the engineer's work until it gets replaced at nearest starbase.
Not only that, but the this power rerouting also improved energy flow to the shield inducers, which boosted the currently weakened set with some extra power.
~~Turn 2~~
The ship veered to the starboard and thrusters boosted in one large pulse.
It wasn't enough to allow the ship evade all the plasma torpedoes - two have missed, and two struck the shields near the bridge. Fortunately, extra boost of the energy absorbed the otherwise destructive energy. The ship was rocked and some crewmen lost balance, but no damage occured.
@Chief Medical Officer:"This is teleporter room number four; we've got some plasma-burn victims taken to us from the battlestations, prepare for emergency teleportation." Just as the operator finished speaking, six people appeared on the med-beds with flash of light; their uniforms were charred and their skin burned into charcoal at several large spots. If they won't be treated soon, they shall die.
@Tactical Officer & Science Officer:The warhawk's signal suddenly disappeared from both the tactical and subspace sensors at Battlestations and Science Lab; the enemy starship activated it's cloaking shields. This means that ship is almost impossible to locate, but also that its shields are down; the enemy might be recharging its weapons before another strike...
Officers:
CO: On the Bridge
CMO: In the Sickbay, 10/10 Redshirts
TO: At the Battlestations, 10/10 Redshirts
SC: In the Science Lab, 10/10 Redshirts
CE: In the Main Engineering, 10/10 Redshirts
USS Fortune:
Bridge: fully operational
Battlestations: moderately damaged (-1):
Misaligned tertiary laser lensing system in port laser turret
Blown-up secondary combat thrusters' fuse panel
Melted-down secondary power relay in the targeting computer
Power fluctuations in third laser battery
Misaligned power conduit under the floor
Severed secondary laser amplification power cable
Sickbay: damaged:
Bio-monitor #16 not functional
Surgery arm jammed sideways
Lock on the fourth painkiller supply cabinet jammed
Science Lab: fully operational
Main Engineering: damaged:
Moderate coolant leak from tertiary cooling pipe