Ehrg, what a week. Well, can finally get back to this.
Set my plasma laser to rapid fire and unload on the death squad outside
(6) With one good hand left, you decide it's time to throw caution to the wind. You remove the safety and crush the trigger, sending out a continuous stream of plasma. You blow out the wall of your laboratory, destroy the APC waiting outside, and wipe out most of the squad. The heat is too much, though, and the rifle finally explodes, mangling your good hand.
Dakka dakka dakka the giant.
(3) Unfamiliar with the controls of the mech, you pull the nearest trigger you can find. A giant impact gel slug fires from an air cannon in the chest. The freak is propelled by the force of the blow!
Begin combat by bitchslapping the fuck out of the robot.
(2) You're not within range anymore.
Be revived by paramedics. Hope to dear god that they know what they're doing.
(6) You feel a surge of energy as they defibrilate your body. Instantly you sit up, so grateful for renewed life that you apologize for trying to kill your boss. You don't know if they head you, but they load you onto a stretcher and carry you to the elevator.
IN! Cybernetically Enhanced Human, please. The only cybernetics being an eye attachment that magnifies up to 200x view on a neural command- aka, if I think inside my brain "100x" then it will zoom to 100x magnification. If I can't have Cybernetics, then I'll be a chimpanzee.
(5) You are part of an experimental officer's program, on a mission to promote the cause of cybernetics against the current stigma that it holds in society. To this end you are serving aboard the first ever extraterrestrial colonization mission, piloted by Ooran Red.
back away a short distance and give the paramedics room to work, whineing the entire time. If they try to take him away try to hop in and ride with him wherever they take him.
(4) For sanitation reasons, they won't allow animals on the stretcher with wounded people. However, you sneak aboard the ambulence without too much difficulty as they load the chimp in the back.
If there: Deposit colonists appropriately.
If not: Prepare a megaproject!
(3) The voyage continues, and it will take an inconveniently long time unless something utterly unexpected happens. Speaking of which, your megaproject fails in the 3rd game year when a goblin thief gets caught in an intake valve, causing fluid pressure to build and the stone pipes to crack. The magmasplosion was glorious to behold in full 4D graphics.