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Author Topic: Tracks and Building Destroyers  (Read 3249 times)

Trif

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  • the Not-Quite-So-Great-as-Toady One
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Re: Tracks and Building Destroyers
« Reply #15 on: January 22, 2014, 02:25:02 am »

Your carts don't skip in that setup, they just fly over the gap. Try a 4-tile or 5-tile gap and you might start seeing some mist.
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Quote from: Toady One
I wonder if the game has become odd.

iofhua

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Re: Tracks and Building Destroyers
« Reply #16 on: January 22, 2014, 07:16:52 pm »

I did some testing with a longer magma channel. It looks like a roller set to "high" speed will reliably skip a minecart after 3 spaces. I will try carving another magma mist trap with that in mind. Also I learned that apparently two minecarts can't occupy the same space? They will land on top of each other, with one minecart sitting 1 Z-level on top of the one below it.

Spoiler (click to show/hide)
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Kaos

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Re: Tracks and Building Destroyers
« Reply #17 on: January 23, 2014, 08:45:22 am »

outside        inside
    .                .
    .                .
    .                .
T~==========~T

Key:
. is spike trap
= is minecart track
T is roller
~ is a channel filled with 7/7 magma
Don't know about rollers but a setup like that but changing the rollers for stops and having a dwarf pushing the cart instead would have the cart crash down the gap, you need at least one tile before the gap for it to jump over (if powered by dwarf power)


S=~========~=S

Something like the above will work for dwarf pushed minecarts, rollers push at higher speeds so they might not need the extra tile...
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