Sounds a lot better than what I made. Are they designed as a purely hostile race? You might also check the older Automaton Fortress for ideas.
Yeah, they are a kill all organics race. No pets, no trade, just sieges. I have been looking through various peoples robot-type creatures and entities for ideas about ethics and such, as well as balancing. Right now I am thinking about how best to incorporate worn items and such, since the calculations for combat give a severe handicap to anyone not wearing clothing, even if it is just a tiny amount.
Could I have an example interaction in which a minimum amount of FOCUS and WILLPOWER are needed to use an interaction? I'm no good with this Thanks
The exact request is a little complicated. It depends on if are wanting the interaction to target yourself or someone else, and what you want the interaction to do. Let me know more about what you would like from the interaction and I can make you an example.
EDIT: I missed the replies, sorry. Yes Putnam is correct, the easiest way to do it would be to use two interactions, one structured with
[SYN_CLASS:\COMMAND]
[SYN_CLASS:selected]
[SYN_CLASS:script@addsyndrome]
[SYN_CLASS:args@!UNIT;NAME_OF_INORGANIC_WITH_SYNDROME_TO_GIVE_INTERACTION]
[SYN_CLASS:mental@min;WILLPOWER;2000,min;FOCUS;2000]
Then your inorganic with the syndrome will have a CAN_DO_INTERACTION tag that would behave exactly like normal.