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Author Topic: Defence  (Read 1241 times)

ShadowHammer

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Re: Defence
« Reply #15 on: January 18, 2014, 08:50:20 pm »

I think that 150 is enough to stop virtually everything you'll face vanilla, because even if there are 200 goblins, and all of them are mounted, that's only 400 enemies, and 150 is 38%. The goblins will flee at about half casualties, so that leaves 50 enemies left for your lords to kill before the enemies break and run. Fifty enemies versus 3 weaponlords in a narrow hallway isn't great odds, but definitely doable. Keep in mind, that's the greatest conceivable number of enemies, so any siege will almost certainly have far less than that.
One of the soldiers is not a lord, and I am using fortress defense and masterwork, so there are 15 hostile civs, not just one. What I am really worried about is two simultaneous attacks.
Ah. Specifying mods generally helps when you're asking for advice.
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Arcvasti

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Re: Defence
« Reply #16 on: January 18, 2014, 09:57:32 pm »

As far as vanilla dangers go, I've seen one well-equipped weapon-lord obliterate small sieges. The traps you have seem fine for dealing with most larger threats. But if you're using Masterwork, I'd direct you to this mod-specific thread:
http://www.bay12forums.com/smf/index.php?topic=132412.msg4712291#msg4712291
Its got quite a few ways of dealing with Masterwork exclusive dangers on it.

EDIT: Wait, how did you manage to have 2 weaponlords, 8 artifacts, 150 traps with 20 dwarves?
« Last Edit: January 18, 2014, 10:03:16 pm by Arcvasti »
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someone12345

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Re: Defence
« Reply #17 on: January 19, 2014, 08:42:21 am »

My civ is dead, so this has been going on for several years. All but one of the moods were possesions, so not many dwarves got legendary from them.
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AWellTrainedFerret

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Re: Defence
« Reply #18 on: January 19, 2014, 12:10:43 pm »

It should probably bear mentioning just in case: if the mounts are flying and you're relying on traps, roof over the killing tunnel if it isn't already and seal off any potential areal entrances to your fort. Traps do work on flyers if they are forced to ground level.
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Arcvasti

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Re: Defence
« Reply #19 on: January 19, 2014, 12:26:09 pm »

My civ is dead, so this has been going on for several years. All but one of the moods were possesions, so not many dwarves got legendary from them.

Ah,makes sense. If this is Masterwork, try building the town portal to get more immigrants. You might actually want to take this thread to the Masterwork board as most Valnilla advice is not as applicable to the mod.
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someone12345

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Re: Defence
« Reply #20 on: January 19, 2014, 12:45:11 pm »

It should probably bear mentioning just in case: if the mounts are flying and you're relying on traps, roof over the killing tunnel if it isn't already and seal off any potential areal entrances to your fort. Traps do work on flyers if they are forced to ground level.
The trap corridor is underground. Anyways, fliers are bugged and just sit there for a month before leaving.

My civ is dead, so this has been going on for several years. All but one of the moods were possesions, so not many dwarves got legendary from them.

Ah,makes sense. If this is Masterwork, try building the town portal to get more immigrants. You might actually want to take this thread to the Masterwork board as most Valnilla advice is not as applicable to the mod.
I know about the townportal. However, it does not make sense to be able to teleport the dwarves in from the mountainhomes if there are no mountainhomes.
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Arcvasti

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Re: Defence
« Reply #21 on: January 19, 2014, 12:53:06 pm »

It should probably bear mentioning just in case: if the mounts are flying and you're relying on traps, roof over the killing tunnel if it isn't already and seal off any potential areal entrances to your fort. Traps do work on flyers if they are forced to ground level.
The trap corridor is underground. Anyways, fliers are bugged and just sit there for a month before leaving.

My civ is dead, so this has been going on for several years. All but one of the moods were possesions, so not many dwarves got legendary from them.

Ah,makes sense. If this is Masterwork, try building the town portal to get more immigrants. You might actually want to take this thread to the Masterwork board as most Valnilla advice is not as applicable to the mod.
I know about the townportal. However, it does not make sense to be able to teleport the dwarves in from the mountainhomes if there are no mountainhomes.
Ah, so its matter of roleplaying. Makes sense. This shouldn't be in DF gameplay questions, it should be in [DWARF]-Gameplay Questions in the Masterwork board. You won't get much input about dealing with Fort Defense or Masterwork-only creatures here.
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someone12345

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Re: Defence
« Reply #22 on: January 19, 2014, 02:57:05 pm »

snip
Ah,makes sense. If this is Masterwork, try building the town portal to get more immigrants. You might actually want to take this thread to the Masterwork board as most Valnilla advice is not as applicable to the mod.
I know about the townportal. However, it does not make sense to be able to teleport the dwarves in from the mountainhomes if there are no mountainhomes.
[/quote]
Ah, so its matter of roleplaying. Makes sense. This shouldn't be in DF gameplay questions, it should be in [DWARF]-Gameplay Questions in the Masterwork board. You won't get much input about dealing with Fort Defense or Masterwork-only creatures here.
[/quote]
I just wanted general help. I do not need to know about every single creature.
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