You find yourself opening your eyes after whats felt like a good nights rest, you struggle to move your limbs. It feels like you haven't used them in a while. You stumble and trip and hear a sickening crack, but feel no pain. You look at the offending limb and find it twisted with bone jutting out from rotten flesh. You panic as you soon realize you can't even remember your own name. You take a step back to think about all you know and examine your new form You don't remember alot about yourself or the world, how you died, or how long you've been dead. What you do remember are some things things that you were pretty good at while you were alive. What were they again?
You have 20 points to spend on skills. Each level in a skill gives you a +1 on a roll of that skill. To gain a skill now, you need to invest 5 points into it to get it to level 1. To level it further you add just add that levels worth of points. 2 points for level 2 and so on.Axes: How well you use axes and axe skills
Sword: How well you use swords and sword skills
Hammer: You should be getting an idea of how this works, right?
Light Guns(Rifles, Pistols, etc)
Heavy Guns(Gattling Guns, Flamethrowers, Bazookas)
Hero Weapons(Special Weapons that require this skill and another skill to use effectivly. Usually for making cool but impractical weapons actually work)
Knives
Staves
Bows
Crossbows
Fist Weapons
Dodging
Wrestling/Grappling
Throwing
Dual Wielding
Shield Bearing
Combat Vehicle Use
Hand to Hand combat
Stealth
Trap Making
Cooking
Smithing
Equipment Repair
Vehicle Repair and Maintenance
Chemistry(Making Potions)
Persuasion
Economics
Intimidation
Now that you remember some key skills you knew, its time to assess how bad you have it. Of course being a zombie has plenty of downsides, but there are some good things that can come of it too. This is also a good chance to check for any physical abnormalities you had when you were alive.
Select a Zombie"boon" and a "Former Human Boon". For each boon you take aside from the first in each category, you have to take a consequenceAntenna: You have a strange horn on your head that acts as detector for magic. It especially sensative to not-Zombie friendly holy magic
Skeleton: You still have a little meat on your bones, but your mostly bone now. Ranged weapons have little effect on you, and your immune to all but the most intense flames. Also YOU'RE A GODDAMN SKELETON, SON.
Somewhat fresh: If you cover up nicely, You could probably pass for a living person
Acid Sludge: You can puke burning sludge onto your enemies
Sharp Claws: You nails are now long and beast like.
Jumpy: You can jump pretty high
Fast: You're fast, even for a human.
Feudal Combat Training= You get +1 bonus using melee weapons like Axes and Swords and ranged Weapons like Cross Bows and Bows.
Modern Training = You get a bonus using Light/Heavy Guns and Combat Vehicles.
Style: You looked damn good in life, and you still know how to work it in death. +1 Bonuses to "people skills" and Dual Wielding
Magical: You knew a little magic when you were a live. You know how to cast one of the following spells: Fire, Ice, Wind, Heal
Smart:You're pretty good at planning things out. You get a +1bonus when using non combat skills and actions that require brain power
Sneaky: You can sneak around easily +1 Stealth and Stealth related actions
FF rules: You're harmed by healing magic and potions. Resurrection spells can re-kill you outright.
Brittle: You break easily, -1 to using melee weapons and bows
Smelly: You can easily be sniffed out, -1 to Stealth and "people skills"
Rotten larynx: You can only speak in broken sentences
Rigor Mortis: You can only hop around to move. Your arms have trouble being moved and you suffer from any combat related action not related to jumping
Very Rotten: You appearance disturbs everyone, even other Zombies.
Rotten Brain: You can't think as clearly, and you have to make a check to not try to make every person you meet into a human happy meal. You also have trouble remembering things
Fat:You were pretty big when you were alive. You suffer penalties when trying to dodge
Poor Eyesight: You don't remember much when you were alive, but you remember putting on glasses every morning. Too bad you don't have them now, you suffern a penalty when using ranged weapons
Deaf: You can't hear very well
Bad Karma: Offensive holy spells do even more damage to you
Deja Vu: You have a bad habit of getting this, so you suffer penalties when trying to remember your past life.
Clumsy: You have a tendency to fumble delicate tasks.
I'm going to try to stick with this forum game for a bit. I'll be using a d20 system to gauge success.