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Author Topic: Organizing Your Dwarves  (Read 3135 times)

brokegamer

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Re: Organizing Your Dwarves
« Reply #30 on: January 19, 2014, 10:03:10 am »

I usually sort the occupation columns in DT and assign only the best dwarf to a job, even if quality isn't a factor. That way I have lots of useless dwarves to haul, fill my military, and if I have a lot of walls that needs building or traps that need laying, I can assign some to masonry/mechanics etc. It suits me well enough, and it's surprising how much a single dorf can accomplish, even one farmer for a fort of 200+ seems more than enough to produce hundreds of plump helmets.

As for military, melee squads spar in barracks and marksdwarf squads get given only the hunting task so they can practice on live targets (and never complain about long patrol duty ;) ).
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Linkxsc

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Re: Organizing Your Dwarves
« Reply #31 on: January 19, 2014, 10:59:01 am »

I once had a fort pushing 300 dorfs (before the save got corrupted, ran out of hd space cause it was my boot solidstate, was testing to se if SSDs would let the game play slightly faster. They don't)

after buying out dozens of caravans, finally getting some sunberrys. I canceled all but 1 Legendary (lol) farmer. Didn't want to waste the seeds. Problem was I forgot that it was only her farming... 100+ plots of assorted crops (above and below ground).  2 years later I looked, and with 4 fulltime brewers, and 4 fulltime cooks (only roasts), they still couldn't keep up with her production, and more then half her time was spent loligagging around the dining room.  Would also help to note that this fort had a mandatory swim training program for all newcomers, since it was overlooking the ocean, it actually does help your dorfs speed get higher than if you jsut left them alone. Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)
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Mickey Blue

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Re: Organizing Your Dwarves
« Reply #32 on: January 19, 2014, 11:12:11 am »

I sometimes name a few of my first seven after myself and my family but other than that I don't really organize anymore.

I used to, back when I used DT, however since I stopped I don't generally bother.  I just assign dwarves as needed to wherever they are needed through the regular interface and quickly lose track of who came from where.

If somebody becomes uniquely good at a very important skill (like weaponsmith or something) I may keep track of them, but for the most part I don't bother.  But then my forts are all about defending against overwhelming odds (extra invaders, only allow the army to defend, no traps or danger room, etc) so the body count is high enough that there is just no reason to worry about such things.
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ancistrus

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Re: Organizing Your Dwarves
« Reply #33 on: January 19, 2014, 12:53:37 pm »

Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)

Does that actually work?
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doublestrafe

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Re: Organizing Your Dwarves
« Reply #34 on: January 19, 2014, 01:10:57 pm »

Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)

Does that actually work?
Not in one year, no. Five years, maybe. Even a full 10 spear danger room takes a couple seasons to raise attributes that high.
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ancistrus

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Re: Organizing Your Dwarves
« Reply #35 on: January 19, 2014, 02:40:14 pm »

Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)

Does that actually work?
Not in one year, no. Five years, maybe. Even a full 10 spear danger room takes a couple seasons to raise attributes that high.
I just had 6 dwarves pump for a year to try it. Most of them jumped one step in one physical category. I dont think it is worth it.
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Mr Space Cat

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Re: Organizing Your Dwarves
« Reply #36 on: January 19, 2014, 03:00:39 pm »

I classify dwarves by their labours and the materials they'd use for them. Masons also get stonecrafting duty and get the custom profession "stoneshapers", carpenters are assigned woodcutting and woodcrafting and named "woodshapers", smiths get all metalworking duties and deemed "metalheads", etc. Farmers get cooking, brewing, plant gathering, butchery, tanning, etc, named "foodsmiths". I could go on.

As a result there's usually an overlap of jobs so that there's usually some dwarf with the needed labour enabled who can do the job. Other useless dwarfs are named haulers and get hauling and everything that has no influence from skills, as well as masonry so I have enough dwarfpower to build stuff in a short amount of time. The stoneshapers get mason workshops assigned to them so no dabbling haulers clog the shops with their slow uselessness.

As a result of this method, I rarely notice a dwarf's name, or their background, or anything, just what their role should be. Seeing all these posts with custom naming dwarves for lineage and stuff sounds interesting though. Maybe once I manage to stick with a fort long enough for lineage to actually matter, then I'll try that too.
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Linkxsc

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Re: Organizing Your Dwarves
« Reply #37 on: January 19, 2014, 08:28:31 pm »

Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)

Does that actually work?
Not in one year, no. Five years, maybe. Even a full 10 spear danger room takes a couple seasons to raise attributes that high.

They weren't all superdwarvenly strong after the pumping time, but the statgains from that help them to continue to do other labors mroe effectively (especially if they were jsut going to be a hauler anyways. I seriously find that larger forts where most people will have 20-30 skilled people, huge armies and then 50-60 haulers, tend to have a few problems. All I find you NEED for haulers is 1.5x your skilled laborers. Everyone else might as well get some exercise in the meantime.

Though... Last time I ran a dangerroom, most of the recruits were legendary within maybe 2 months.
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fortydayweekend

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Re: Organizing Your Dwarves
« Reply #38 on: January 20, 2014, 04:49:05 am »

I've tried all levels of OCD planning, specialising, custom professions, nicknames, looking at attributes, even looking at material preferences (and trying to let migrants "pick" their job from their preferences!) Sometimes I've spent an hour just sorting through a new migrant wave, other times I've just made them all haulers without even looking.

I don't like having idlers and I equally don't like having to chase them up, so I like to have them with more than 1 job available so they've always got something to do.. but on the other hand some of the jobs need specialists doing that job most of the time, so you don't want them doing 4 or 5 jobs. In my current fort I've hit on a system that works pretty well for me, and doesn't need any renaming of dwarves (so far - with just over 100 adults).

Basically the professions where quality is important and specialists are needed - weapon/armour/crafting etc - get 1 or 2 or maybe 3 dwarves who do that as their main job, with a secondary "backup" job if they can't do the main one. E.g. with a lot of bolts being used I can handle 3 weaponsmiths, there are 2 forges dedicated to weapon production and all 3 have a backup job (furnace-operating and carpentry). Armour has 2 dwarves, one of them full-time because I keep a big iron/steel surplus for him so he'll never go idle (it's the only supply chain I watch carefully), and the other one does some smelting too.

Crafters & masons I'm not so strict with, I think I have roughly 3 of each, all doing 2 crafting jobs on 2 possible workshops (or being a grower/cook/engraver/mechanic as well), so they always have something to do and are levelling up reasonably quickly. I sacrifice a little specialisation for not having to follow them up all the time. Thinking about it just now though, stone-crafter could be a fulltime job, as you never run out of stone. Carpentry needs just 1/2 a dwarf's time, one of the starting dwarves as carpenter/weaponsmith has seemed to make sense in my last couple of embarks.

I currently have about 8 growers, 4 cooks, 4 brewers and 6 mechanics, all with 2-3 of those jobs enabled plus some with the random non-quality jobs, butchery/tanning/threshing etc. Lots of haulers do that low-skill work as well. I'm not sure about this, a dedicated grower or 2 might be better, but I had a brief booze shortage and so picked a few more new growers and left them to keep at it.

Miners and engravers are usually specialists. All other dwarves are haulers, and I play with turning wood and stone hauling on and off.

The upshot of this all this is that as soon as there's more than 1 or 2 idlers for more than a few seconds it's usually obvious what's going on - miners/engravers need more designation, or there's nothing left to be hauled (time to turn stone hauling back on!), or there's a serious supply issue in an entire industry. Best part is I haven't had to rename any dwarves or set any profession names, it's obvious just from looking at the jobs list, because instead of single dwarves idling at different times I only ever get groups of idlers of the same industry. I keep a regular eye on stock levels and workshop orders and let workflow do the rest.
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Nopkar

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Re: Organizing Your Dwarves
« Reply #39 on: January 20, 2014, 06:31:14 am »

There was once a quote, long ago that I run my forts by to this day...it's my sig actually.

No names for dwarves (stealing an idea from the op, giving them wave and number designations as well as N for native)

I mostly play masterwork nowadays and short of being roflstomped by some kind of uber siege I rarely lose my forts with this strategy.

Quantity has a quality all its own ;)
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-Jobs are to be assigned to Dwarves in alphabetical order, regardless of skill or specialization.

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