Unfortunately, I think this might make the mistake of Procedural=Fun. While there's certainly a place for it, and I do LOVE procedural generation, I just can't see it extending above fetch quests.
I'm slightly hyped as he has made astounding progress, but I'd have been a lot happier if he'd said he'd be using funding to bring on other people. It's SUCH a huge undertaking, and I really can't imagine it'll get to the level of polish it requires with just one person.
I'd be happy to be proved wrong though
Im all up for procedural, also after seeing all he did adding more member into the team and seeing what he can do would only slow the devlopment down i believe at this point, this guy has a very specific mindset and vision of his project, kinda like Toady.
The rate he can spit out work and technical advancement in his game is just amazing, i mean check his latest devlog its not a game anymore, its a frigging compiler running script wich spit out the game, his coding tool is the game itself! Everyting is loaded on the fly!
Maybe i have been hiding in a cave without knowing it, but its the first game i saw using this kind of technic, most of the time its compiled, restart the game, wait for laoding time, setup testing parameters, test then go back change a few value and redo all that. Him? Fire up the game, change value, hit submit and bam its done tested.
With all the time he saves with his setup he is working like 4 man due to the optimisation of his work environment