Turn 3 resultsInitiative order1. Remuthra - 18 (+1 base) = 19
2. zacen99 - 15 (+2 base) = 17
3. mastahcheese - 12 (+1 base) = 13
4. Lidku - 9 (+2 base, +1 from Twitch fingers) = 12
5. darkpaladin109 - 9 (+2 base) = 11
6. GWG - 6 (+1 base, +2 weapon) = 9
Remuthra: You de-crystalize and can act again.
zacen99: You run up to the container and find
4 rads. (
Rads +4)
Lidku: You try to shoot at GWG, but you miss! (
Bullets -1)
Automatic functionality of your Machine Gun increases your weapon's initiative! (Initiative +1)
GWG: You try to shoot at Lidku, but you miss! (
Shells -1)
Current playersFishHealth 20
Speed 4
Initiative 2
Passive perk Twitch fingers (+1 to weapon initiative)
Active perk Roll (roll in a single direction with 3 speed at double your initiative, 2 turn cooldown)Rads 0/32
ShotgunDamage 5d2
Initiative +2 (+1)
Accuracy 3
Ammo 1
Special Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)
Bullets ---
Shells - 21
RobotHealth 18
Speed 3
Initiative 2
Passive perk Technician (+1 to damage rolls)
Active perk Consume (eat your currently equipped weapon for 2d20 of a random ammo type or +4HP)
Rads 4/32 (+4)
Auto ShotgunDamage 4d2 (4d2+1)
Initiative +2
Accuracy 3
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative); Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)Bullets ---
Shells - 16
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown) (ON COOLDOWN; 2 TURNS REMAINING)
Rads 0/32
Sledgehammer
Damage 1d20
Initiative +3
Range 1
Ammo ---
Special Swing (can deal damage to all nearby enemies within range, regardless of the initial target); Stun (roll a 1d20 on successful hit - if it's 20, 10 or 1, the target's initiative is lowered by 5 for the next turn)
Bullets ---
Shells ---
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown)Rads 0/32
SluggerDamage 1d10+1
Initiative +3
Accuracy 5
Ammo 1
Special Slugs (bullets can bounce off walls and damage a nearby enemy after an accuracy roll)Bullets ---
Shells - 16
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown)Rads 0/32
Auto Shotgun (equipped)
Damage 4d2
Initiative +2
Accuracy 3
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative); Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)SluggerDamage 1d10+1
Initiative +3
Accuracy 5
Ammo 1
Special Slugs (bullets can bounce off walls and damage a nearby enemy after an accuracy roll)Bullets ---
Shells - 22 (
-1)
FishHealth 20
Speed 4
Initiative 2
Passive perk Twitch fingers (+1 to weapon initiative)
Active perk Roll (roll in a single direction with 3 speed at double your initiative, 2 turn cooldown)Rads 7/32
Machine GunDamage 1d4
Initiative 0 (+1, +1)
Accuracy 6
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative)
Bullets 15 (-1)
Shells -- I think I forgot something here...