Turn 1 resultsInitiative orderRemuthra - 2 (+1 base) = 3
GreatWyrmGold - 2 (+1 base) = 3
mastahcheese - 2 (+1 base) = 3
darkpaladin109 - 6 (+2 base) = 8
zacen99 - 7 (+2 base) = 9
Lidku - 16 (+2 base) = 18
(black-white tiles indicate position in last turn and movement in this turn. Right now I mostly skipped the initiative due to lack of action that would really change with initiative, such as shooting.)
Lidku: You open the rad container and find
7 rads. (
Rads +7)
darkpaladin: You open the ammo crate and find
5 shells. (
Shells +5)
GreatWyrmGold: Inside the crate you find a
slugger with 7 shells. (
Slugger; Shells +7)
mastahcheese: You wave at darkpaladin109.
Remuthra: You turn into a crystal and can't take actions for up to two next turns (unless you cancel the shield).
Current playersFishHealth 20
Speed 4
Initiative 2
Passive perk Twitch fingers (+1 to weapon initiative)
Active perk Roll (roll in a single direction with 3 speed at double your initiative, 2 turn cooldown)Rads 0/32
ShotgunDamage 5d2
Initiative +2 (+1)
Accuracy 3
Ammo 1
Special Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)
Bullets ---
Shells - 21 (
+5)
RobotHealth 18
Speed 3
Initiative 2
Passive perk Technician (+1 to damage rolls)
Active perk Consume (eat your currently equipped weapon for 2d20 of a random ammo type or +4HP)
Rads 0/32
Auto ShotgunDamage 4d2 (4d2+1)
Initiative +2
Accuracy 3
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative); Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)Bullets ---
Shells - 16
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown) (ACTIVE)Rads 0/32
SledgehammerDamage 1d20
Initiative +3
Range 1
Ammo ---
Special Swing (can deal damage to all nearby enemies within range, regardless of the initial target); Stun (roll a 1d20 on successful hit - if it's 20, 10 or 1, the target's initiative is lowered by 5 for the next turn)Bullets ---
Shells ---
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown)Rads 0/32
SluggerDamage 1d10+1
Initiative +3
Accuracy 5
Ammo 1
Special Slugs (bullets can bounce off walls and damage a nearby enemy after an accuracy roll)Bullets ---
Shells - 16
CrystalHealth 26
Speed 3
Initiative 1
Passive perk Sturdy (-1 to enemy damage rolls)
Active perk Crystal Shield (become a 2x2 immobile crystal for the next two turns, reflecting all incoming projectiles, 2 turn cooldown)Rads 0/32
Auto Shotgun (equipped)
Damage 4d2
Initiative +2
Accuracy 3
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative); Buckshot (bullets can bounce off walls and damage a nearby enemy after an accuracy roll; double accuracy penalty beyond effective range)SluggerDamage 1d10+1
Initiative +3
Accuracy 5
Ammo 1
Special Slugs (bullets can bounce off walls and damage a nearby enemy after an accuracy roll)Bullets ---
Shells - 23 (
+5)
FishHealth 20
Speed 4
Initiative 2
Passive perk Twitch fingers (+1 to weapon initiative)
Active perk Roll (roll in a single direction with 3 speed at double your initiative, 2 turn cooldown)Rads 7/32 (
+7)
Machine GunDamage 1d4
Initiative 0 (+1)
Accuracy 6
Ammo 1
Special Automatic (+1 initiative in the next turn after shooting, stacks up to 3 times for +3 initiative) // I'm assuming Lidku meant to head for the rad container. If not, then I apologize, but that was the only thing that really made sense to me. *shrug*