Turn 2: The Punching Commences
Carl Anderson(6 vs 3) You punch Corran, hard enough that the slightest bit more force might've broken his nose/jaw.(4) You find a decent place to get hardware supplies and material in bulk. It'll cost you, depending on what you try to make, but at least now you actually have a supply of materials.
Corran Harvey KhaiYou take the office on the top floor, and nobody seems to object. You check the ages on the retired cops, before noting their phone numbers. Mix of late 30s, earlier 40s, with two about your age. You also grab the SWAT team's commander's number and the Chief's number, before looking for a high-ranking Cossack to talk to. (1) Sadly, the highest ranking Cossack you can find is a bottom-level foot soldier who was captured a few weeks before you arrived. Then, you get John to send you the Chief's records. "Sure, that's not exactly a breach of security." (3+2) Served in Iraq and Afghanistan, was honorably discharged after an engagement in some backwards village in the mountains. Came back home, went to work in the Sheriff's department. Eventually got promoted to CoP of this little town. (6) You remember every SWAT team member you've ever worked with who's still alive. All together, you know about 10 guys nearby.
Densi Opin(3)
"Kids, you don't want to do this." The kids don't listen, although the one with the bat inches ever further away. (3 vs 4) You go to knock them out, but miss. The one with the bat counterattacks. (6+1 vs 1) He makes an extremely clumsy swing, and you dodge easily, before counterattacking again. (5+1 vs 3) You knock him unconscious with one punch, before turning to face his friend. (3 vs 2) Your punch barely hits him, not doing any serious damage.. (6+1 vs 2) He counterattacks, but it's as if he has no clue how you're supposed to stab someone. (3 vs 3) You try to take him down before things get ugly, but he manages to dodge again. (2 vs 5) He manages to get a stab in, but it is slowed enough by your SWAT Uniform that it only causes medium bleeding. (1+1 vs 1) You manage to both fail extremely hard, but he fails slightly harder, and drops his knife. (3) You kick it a few feet away, and the boy surrenders, apparently thinking you'll be merciful. (3+2 vs 3) You leave with the two of them unconscious in an alleyway, after drawing something rather unpleasant on the forehead of the one with the bat.
Reynaldo Richardson(4) You easily set up a makeshift hospital in one of the bedrooms, leaving one of the FAKs, one of the bottles of painkillers, and a couple of the masks. It should make it easier to treat anything that doesn't involve major surgery. You also point out the files you read in Corran's copy of the Directors Files.
Blank(4+1) You begin preaching in the alleyways and such, and soon you have a cult of about 10 thugs listening to you. It feels good to have power over people again.
Victoriea Hegemony(4) You find the things on your list pretty easily.
- Non-smartphones with texting abilities are about 25 dollars.
- Blank Masks are about 2 dollars each.
- Guns usually start at about 100 dollars, for cheap pistols and rifles, and go up.
- Knives are about 20 dollars.
- Cameras are 2 dollars for a disposable, 10 dollars for a reusable.
- Binoculars are 30 dollars each
- Handcuffs are about 20 dollars a pair.
- Kevlar Vests are about 50 dollars each, 100 dollars with covers and helmet.
Then, after going on your not really shopping spree, you decide to stake out a store guarded by the Rebs. (3) You manage to sit, reading a newspaper, for about 15 minutes before the Rebs get suspicious, at which point you move on. During that time, you learn that there are only three of them, armed with pistols and knives, who seem like they have no discipline whatsoever.
Base: Apartment Building
Base Assets: 22 Bedrooms, 2 Offices (One Johns), 1 Workshop, 1 Hospital.
Funds: 1000$
Directors:6
Handlers:0
Agents:0
Assets:10(only listen to Blank)
Pawns:1(GWG's supplier.)
Carl Anderson (GWG)
Inventory: ((?)Still need your inventory)
Skills:4 Technician, 1 Brawling, 1 Programmer.
Health:Fine
Corran Harvey Khai (Patrick Hunt)
Inventory: Phone, Laptop, Pistol
Skills: 4 Speechcraft, 1 Riflery, 1 Instruction.
Health:Limp, Missing Two Fingers
Densi Opin (Superblackcat)
Inventory: Assault Rifle, 12 Inch Knife, SWAT Uniform
Skills: 4 Heavy Guns, 2 Fist Fighting 1 Knife Fighting,
Health:Medium Bleeding (Will Bleed-Out in 7 Turns if Not Bandaged.)
Reynaldo Richardson (4maskwolf)
Inventory: 1 FAKs, 1 bottles of painkillers, Doctor's Coat, Gloves, 3 Surgical Masks, and a CPR face mask
Skills: 4 First Aid, 1 Observation, 1 Intuition.
Health:Fine
Blank (k1225)
Inventory: Skull-topped staff, Robes.
Skills: 4 Illusions, 1 Computers, 1 Charisma.
Health:Fine
Victoriea Hegemony (TCM)
Inventory: Semi-Auto Shotgun, Balaclava, Black Suit, Ring, Inscribed "2008"
Skills: 4 Close-Range Firearms, 1 Brawling, 1 Disguise.
Health:Fine
Hey, Densi! Your fist-fighting skill went up! That almost makes up for being stabbed in the chest!