Allgnment: Mercenary (?)
Class: Myrmidon
Character Specific Skill: Pass
Affinity:
Personal Fault: Unfortunate/If Tamil missed his previous attack, -2 Base Damage for the next attack
Personal Skill:
Earnest Heart/If within three spaces of friendly Females, +15 Evasion
Deepcaller's Faith/If weather is Rainy, +2 AS
Preferred stats: SKL, SPD
Weapon profs: Thrusting Swords (C), Swords (D)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP: 20 (40%)
STR: 5 (70%)
MAG: 3 (15%)
SKL: 6 (60%)
CON: 6
AID: 5
LCK: 2 (15%)
DEF: 2 (30%)
RES: 0 (30%)
SPD: 6 (70%)
MOV: 5
Character creation: +1STR, +1SKL, +2SPD
Current stats:
HP: 20 (40%)
STR: 6 (70%)
MAG: 3 (15%)
SKL: 7 (60%)
CON: 6
AID: 5
LCK: 2 (15%)
DEF: 2 (30%)
RES: 0 (30%)
SPD: 8 (70%)
MOV: 5
Code: [Select]
Inventory:
Name Type () RNG MT WT CR Hit QL
Iron Sword
Vulneary
Battle Stats ():
AT:
Hit:
AS:
Eva:
Crt:
DG:
Bio: Tamil remembers little of his early life, but heavy training in combat-raised on a small village on the banks of the river Atis, to an extended family-to some a cult, perhaps, but that's always the term for a religious minority. This group named themselves the 'Deepsingers', for they were tasked with pacifying the strange presence that they believed slumbered under their feet-it was (they believed) a relic of a long forgotten war, a weapon of incomprehensible power that was not activated before it's master was slain. Their earliest records do indicate the modern cult is the remnant of men and women that served under the command of a shady figure called 'N'ep Narkoss', a rebel mage-who was driven to the area in a last, desperate stand by forces of the old Dynasty. And they still believe the force he summoned in his desperation is there, waiting to be released-which is why they still protect Narkoss's tomb, and his treasures-harking to the words on his memorial slab...
"I will rest in peace, or the world be drowned."
Tamil himself thought little of this odd, or dwelt much on the outside world-he was trained in the arts of swordfighting and survival, living much a normal life as anyone else. On his 20th birthday, he was pronounced ready for 'Long Walk', a ritual wherein the members of the Deepsingers travel the world for 10 years, before returning to the village and taking up position as the tomb guard. It is a time of learning, and reflection-and ultimately, free will. One must choose to return and take up the duty, having seen the whole world for themselves. He did not actually intend to see the world, at first, but she's become quite lost in doing so-he's only halfheartedly searching for a way home.
One year into his adventure, he's already learned much he never thought to-and found his blade is a steady source of income, even if there's somethings he'll never understand about these strange lands. Despite his practiced skills, he seems to be a remarkably unlucky person, as much due to his lack of confidence in these new settings, as anything. Drinks spill from his hands into womans bodices, Blades slip from his hands, arrows end up missing the sides of barns, and no fragile vase is safe in his arms reach. He's of the opinion it's some sort of curse.
In all, he's quite a confused young Pilgrim-yet, eminently friendly and with a proven courage that makes him fight harder when the odds are against him. And, the path goes ever, on and on...