Derek Johnson
You and your men continue to fire, even at the extremely close range [5-1, 6-1, 1-1, 5-1, 1-1, 1-1] vs [1, 4, 3, 1, 1, 3] Two of your men manage to take out a few Orks, but a large amount of them manage to avoid your shots. One of your men manages to shoot himself in the foot, though. Then, the Orks close into melee range, with your men drawing their combat knifes and leaping into the fray [ork: 4+1, 1+1, 2+1, 2+1, 2+1, 3+1, 6+1] vs [Guards: 6, 1, 1, 5, 4, 5, 3] your men mainly hold their own, with one getting a deep gash along his arm. One of the Orks, in a bloodrage, rips one of your men in half, as two others stab him in both eyes simultaneously, bringing him down. Another Guardsmen manages to get off a few point blank rounds into an Ork, just as it flat out punches him, breaking a few ribs behind his armor plate.
Status: 3 Active, 2 Injured, 1 Dead.
Mask Wolf
You sense the impending melee, firing a last burst [5] and kill an Ork before they are upon you. [Orks: 6+1, 6+1, 3+1, 5+1, 1+1] vs [Guards: 3, 4, 3, 5, 2, 1] Immediately, one of your men gets cleaved in half by a wild swing from an Ork, punching clean through his Flak Plate. Another soldier has his arm cut off at the shoulder, when trying to parry an overhand slice at him. Yet another manages to block the first attack, while the Ork, enraged at his Nob Leada' being shot, headbutts him, knocking him to the ground, his head bleeding. You arent sure if he's dead or not. You manage to [6] vs [4] stab your blade through the leg of one of the larger beasts, severing the joint and amputating its leg at the kneecap. You underestimate its size, though, and become trapped underneath!
Status: 3 Active, 2 Dead, 1 Injured.
Corran
you attempt to push the Guardsmen off the gun as they are reloading [6] Shoving one of them out of the bunker slit and into the melee! The others seem less than thrilled by this and [4] barely restrain themselves from shooting you, opting instead to punch you square in the face [4] vs [6] You evade his blow, grabbing the autocannon and releasing hell as the Guardsmen stumble back [5, 3, 6, 4, 5, 3] Your volley does good, taking out four Orks and three Gretchin in one sweep. The men behind you regain their balance and [5] rip you off the gun.
Publius Maro
(Charisma)[6-1] Somehow, even with the overwhelming odds, you motivate the troops to fight even fiercer! "You can do it men! I believe in you! Use those knifes that were paid for by tax dollars!"... Well, maybe not as much as you hoped... +2 morale to units
Krek
You leap up onto the Bunker [2] misjudge your footing, and smack your face on the concrete wall on the way down [3] nothing's broken, but you'll have a hell of'a bruise in the morning. You decide descrepancy is the better part of valor, and fire your autogun on full, well, auto [6-1, 3-1, 4-1] vs [2, 4, 2]bagging yourself an Ork and a gretchin that were getting too close for comfort.
Saria
Saria, seeing the threat the closing in orks give, order her men to fall back [2] they take this as a sign of full retreat, and run back towards the main gate! "Get back here,you cowards! Or by the Emperor I will have you executed!" This tactic doesn't seem to work however, and they continue their withdrawal. your men have broken.
Everyone
Now that the Orks have gotten into melee, the gritty, bloody brawling has begun. [Orks: 5+1] vs [Guards:1 (ouch)] The guardsmen are obviously getting the worst of it, with Choppas' slicing through frail human skin and bone, bathing the area in blood. There seems to be very few men left, mostly gathered together by Commissar Publius, fighting valiantly. The last gun opens up, firing a last burst before a group of gretchin head inside (#2)[1, 2, 2, 2, 2, 6] Amazingly missing every single round up till the last, when a coupla Boyz attempt to climb through the firing slit, where they are met with a faceful of lead. A group of guardsmen, hearing the fighting, comes rushing out of the Main Gate, and starts trying to fight their way towards your beleagured group.
Remaining Orks:47 - 13 = 34
Remaining Gretchin: 12 - 6 = 6
Remaining Guardsmen: 16 - 12 = 4 (in bunker #2, fighting the last Gretchin)
Saria: 6 Guardsmen, Broken (0+2=2 morale)
Derek: 3 Active, 2 Injured, 1 Dead. (6-2+2=6 morale)
Mask: 3 Active, 1 Injured, 2 Dead. (9-3+2=8 morale)
Guardsmen at East Gate: 24
(Total in outpost:150 - {current deaths:19} = 131 Remaining)