Decided to install the Rosigma expansion/mod for the openxcom 40K mod as from what i read it has a huge truckload of content for more enemy variations , weapons, researches, etc ... and other content.
And it also has something that in the middile of the massive list of content immediately made me willing to give this mod a try :
reduced grenade spam
And as bonus
, changes in sight ranges and engagement ranges to make more weapons appealing.
As these would fix my biggest annoyances (especially the grenade spam that makes the game much less fun) with the 40K mod that always make me stop playing it after a while.
After a quick start and researching the Tactical strategy doctrine for my space marines, i immediately gave the 2 SM armor that the requisition sent my ways to the 2 guys with the highest TU (as before i usually gave one to the best accuracy, but always ended with accurate but less mobiles warriors).
Then purchased Drop Pods instead of a Valkyrie as i did in a previous run, as the Drop Pods allows for larger area to entry the map, allowing to shoot more things without having to move out of a ship. Danger is that i remember my scouts (space marines that do not yet have a SM armor) could sometime get hurt from the drop pods landing explosions.
Anyways, after shooting 2 small ships with my Stormtalons, i was being unable to assault them on ground because i noticed it was taking 8 days for my newly arrived drop pods to be fueled, by the time they were ready the wrecks had already disappeared.
It was then a large enemy ship appeared, i sent a Stormtalon to check it from close, then called it back as no way this big thing would go down before my flying pea shooters in a stand off.
The large ship landed for whatever heretic purpose it had.
I decided to send the drop pods, they're fast enough to reach target before the thing take off again.
The assault started at night, and the large enemy ship turned out to filled with various type of ugly Nurgle troops.
Some human-like hooded figures labelled "Imperials" ( huh ?) where amongst them, but shooting them down as the traitors they were spawned a nurgle guy in their place.
Said Nurgle guys that must be shot fast because they also explode on death.
Fortunately my troops did a fantastic work and utterly annihilated any enemies coming from the ship and the surrounding, the nurgle guys explosions also helped.
But while my 2 armored space marines were taking out the nurgle soldiers left in the ship, the scouts waiting outside got a very nasty surprise, when
Damn, after such a brillant ship assault the scout had forgot the fight wasn't yet won.
Nurgle may have got one of my scout, but none of his devotees survived that day, lil vomit guy was filled with bolter bullets quickly after that.
Very happy still for this large ship assault victory,
Too bad you can't move the Rhinos during a mission to move closer to targets to help their accuracy, because their guns are rather amazing, they destroyed a hill .