I'm in September and wow there's a lot of stuff flying around. Some of it's civilian traffic I haven't dismissed yet, but a lot is presumably the sky ninjas and also megapol I guess. I'm thinking maybe I should start the air game
(I got this far with moderate autosave-use and by modding the airbus to be undetectable- it doesn't rely on cloak so it should be indistinguishable from other traffic, and only carries 6 people, screwit. I'm using the Turtle now but I've had to dodge it around enemy patrols a couple times. The Revolution HQ's ability to randomly spot distant traffic was a lifesaver, but obviously unreliable)
I kinda want to get interceptors because I've had good results with them in the past: fast and deadly, and I don't mind the expense of using missiles and several hangars. I think I'm still a few weeks away from that though. I have access to:
Scarab: Tough and magnifies its weapons, but I don't know where to get heavy guns (I have the one Bioplasma Projector, that's it)
Worm: Almost as fast and has 2 LT instead of 1 LT, but frailer and weaker. I'd keep wanting to use it as a transport too??
All that necroplane stuff: I've saved up 53 parts which looks like enough to put together a prop plane, but I have no idea how they stand up against sky ninja interceptors
Or I just keep laying "low" until I can assemble normal Interceptors full of expensive but heavy missiles. I guess I'll do that anyway, but I'll probably get a Scarab to guard my Turtle until then. I started in
Egypt Thebes (the bonus was a sweet surprise and perfect for my peasant-heavy preference!) and the Ninjas are in Canadia, a comfortable distance away. Except that I built a three-hangar interception base in the Confederacy... within the radar of their first expansion. I geared it up for base assaults, but nothing yet. Perhaps because I have only engaged the ninjas AT ALL when saving Lokk'nar, so I'm not triggering retaliation from them. Yet, heh.
Total aside, but I got a somewhat nasty surprise from the last Ratmen retaliation. I knew it was ratmen (or Doom) because there wasn't a (visible) craft, so I gave everyone domestic shotguns. Turns out they adapt for that. Hooray for always carrying a melee weapon, even if it's just bandit knives, and they're still just ratmen and their animals.
(Even more aside but when has that ever stopped me: I feel a little bad about doing Ratmen Rodeos and I often skip them. They're dangerous bandits, but sometimes it feels a bit like a pogrom. Is it silly to mow down human bandits and then balk at doing the same to beastmen? Sure, but that's how I feel! Maybe that's counter-revolutionary of me. After all, it's like the Alliance says: "We are all mutants"... that cuts both ways)
tldr;
How can I get more HV craft weapons if I want to use multiple scarabs?
Can necroplane-part fighters stand up to ninja and megapol interceptors?
Can the Worm?