To be honest I like the idea of a parallel, antagonistic force. It reminds me of the Liberal Crime Squad's CCS in a good way.
It was just initially balanced
atrociously, just the worst. I'm actually okay with having a region denied to me, with the threat of interception if I stray too close. But that's not a valid playstyle. The correct play is to stamp out the interesting rival wherever it crops up, and suffer punishment if we let it grow into an interesting deuteragonist.
That's just based on what I'm hearing, though, maybe the rebalance helped a lot.
Part of it is probably that it used to be completely valid to ignore interception until getting the flagship. Just sending unguarded Blowfish and Turtles. Then enemy bases got hunter-killers, but that was mostly an edge case. Mostly. Usually you knew where they were, and it's nice that the crew return if you decide to accept the very rare loss. Minus their equipment.
Then suddenly all this.
[Edit: OMFG. I just debug-killed the airstrip. 60 enemies. On the second-lowest level. Even setting aside the minigun turrets and wide-open flat terrain, that's absurd. It's hilarious to hear Dioxine's claims that they don't want to railroad players into particular playstyles...]
Basically this: This game has always been so good about alternate playstyles, like swarms of peasants with Linux SMGs or doing a passive air-game. And the ninja arc is kinda ruining that both in geo and battle scape. But I have faith. This is a big change, I'm confident that balance is coming.
I haven't been checking the Discord though, I don't want to get baited into an unproductive rant.
Edit: I do think a common thread in my own battlescape difficulties is that I should be using explosive weapons/grenades more. I prefer to solve things with SMGs supported by snipers. Heavy foes get a mix of melee operatives or full-on machinegun fire. Sometimes even RPGs/LAM/Panzerfaust... but that's where I'm weak, I am super resistant to go explosive or chemical. I struggle against armored targets until I get tanks, or the "I win" that is Vulcan Mechs.