I remember my first crashed ship filled with khorne berserkers, i only had those rookies with their paper thin scout armor and their bolters.
Despite non stop firing, they couldn't kill a single of those maniacs with their strong armor, while said maniac were screaming and sprinting and murdering all my scouts.
A couple of months later, another khorne berskerers ship crashed (after shooting at it of course).
This time things were different, most of my space marines were now wearing tactical and devastator armor, and also had much better shooting skills.
And for some reasons the maniacs were only 4 in number.
Sweet sweet revenge.
Not too long after that, we got some unexpected news
Oh this is a first for me, ah good memories of the old dos game, time to make a use of my space marines, i still have several of my guys in scout armor, but hopefully the guys with their tactical and devastator armor will be able to keep them alive.
The drop pods landed in a big hangar and after getting out and entering the thing we noticed this was infested with orks and gretchins
Orks are very resilient , good idea to have several of my marines coming with strong heavy bolters
We came and conquered, but unfortunately this is not a normal mission, it's one of those 2 steps missions i don't like (meaning you can't reinforce or refill ammo or heal or anything, i hate those missions)
So we continued the assault
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But we met the worst enemy of the space marines : the grenade , and bad luck when it comes to damage calculation (as in openxcom
damage can be very random )
Damn, we lost a good armor, oh and a probably good marine, but the armor loss is the worst as replacing it is going to be costly again, super annoying as our money is now low (all those adamantium components were super expansive).
Fortunately we managed to clear the whole thing
wounds are also super annoying in the wh40k mod, there is no medkit to take with the space marines (or at least i have not yet found the research for it), so a wounded soldier will eventually fall unconscious and die after a while. You can make an apothecary armor though, so you get a field medic with an armor that is +/- as strong as the tactical/devastator one, but again it's costly and needs researches, so until you can field a marine in apothecary armor you'll notice the other half of your losses than aren't to grenades will be to untreated wounds.
Another annoyance i have is most of the items (ammo, grenades) are 1x2 tiles , and a lot of equipment slots are 2x1 tiles in the inventory , but still in OXCE you can't rotate those damned 1x2 items so you're stuck with lots of empty slots and not that much equipment carried.
Something frustating is that i lose equipement sometime in a mission, with no obvious reason so i am forced to buy again tons of those so my troops can get their weapons and ammo.
When i lose mission i can understand but so far i lose (and it's a lot, not just a mag or a weapon) after a few successfull missions and i have no idea why it is happening.