I already had a Deliverator when the mission was introduced to the game. And I'd never do it in an open craft, I keep the deliverator for missions like this even though I have a thunderhorse now. And for space missions.
And yeah, Krugers and MPGs (and I think infantry lasers?) keep the humanists somewhat in the game, unlike spartans (both have RPGs though, those can be evil), but there's usually not many around the tank.
My tactic was only shooting the tank when it shot Lokks in its turn, because its reactions aren't too bad and it always has full time units if it didn't shoot.
Though maybe mortars would be fine if you find a place to safely deploy one.
Even with hellerium rockets the tank usually takes 2 or 3.
What do you guys use at your secondary base(s)? I had a prospector (well, I still have it, but it collects dust at an interceptor base) and switched to the Drakkar. But that one only has exits in the back, so it is kinda a much improved skyranger. The doors on the prospector are fine, but the rest of the layout is mostly annoying. I think about getting a 2nd Deliverator at the moment. Any other suggestions?
I use that base to train people on easier missions and in a spa, so they have a mix of gals and whatever and I want to bring more than just a handful of people. Convoys are not an option, way too slow.
Aoi:
Well, it doesn't seem to have a machine gun, so it would have a hard time targeting anything so close.
I usually axe everything, but I haven't tried with the tank yet. Well, a sitzkrieg just popped up...
Edit:
Well, this should make close combat easy:
Edit2: I can't seem to hit it with melee. Worse: the Deathblossom was nerfed: the HVAP ammo only does 55 damage now, which means it is not damaging armor anymore.