"Did you hear the news? There was a huge explosion at this town and now everything is on fire! If we brave the firestorm (and whatever caused it), we can turn a profit on this. If we want to own the place, we need to survive the flames somehow (36 turns is maximum in any case). Alternatively, we can enter the buildings, minimap in hand, break the crates if applicable, and flee with whatever we can grab.
I haven't tried that mission (in a long time?) because it's pitched as a smash-and-grab, and environmental damage is scary to me.
I'm not sure whether you win or lose after 36 turns. I'd lean towards "lose", with your goal being to clear all hostiles before the 36 turns (at which point your transport is too hot to stay or something). Just based on similar missions like Mansion.
Okay, what to wear:
Space suit: 10% heat damage (probably plenty), but 50% burn damage (like from an imp, or I assume from burning tiles). Not exactly early-game, though.
Loader exosuit: 0% heat damage, 5% burn damage. Awesome, but very midgame.
Chiller: 50% heat, 80% burn. Pretty pathetic for a wearable air conditioning.
Looter: 160% heat, 35% burn. Looter is oddly-named since it's practically an early-game hazard suit, but all those layers make it way too hot for this application.
Brainer: 120% heat, 60% burn. I mention it because the silly labcoat is apparently *that* hot despite hanging mostly open
So uh, probably you'll want a bunch of loaders if you want to be safe, or space suits if you've got them. Considering how early the mission pops up, though, it's probably pretty safe to pop in with a bunch of gals in Pirate or Swashbuckler (50/60 heat), see if anything's worth taking, then GTFO before the stun damage racks up. Maybe bring a lot of canteens, too!