I was suspecting a base was starting to get created around the arctic polar circle after seeing a few medium ships landing.
What made me really worried is that all those ships i saw landing there were populated by mutons, well "mercenaries" as x-piratez list them, one of the high end enemy faction.
At the current point i was, a single of those mercs is enough to tank everything i have and murder every Gals without a problem, (on a save when i tested i saw a muton shooting a rocket that destroyed half of the map, excepted other mutons) so escaping after landing was the only way to not lose my teams
So what happened was that the base finally got created where i thought it was going to happen
Okay, i took out a base previously maybe i can do it again.
Let's first save/reload test to see what this base is about, hopefully it's not as i fear mutons/mercs infested.
Hmm, Gals explore and die . yeah, that base is full of muton/mercs.
No idea how i will be able to take it out, from a look to the wiki it looks like they have good armor (more than the warrior armor of the Gals) and have good resistance in everything except choking and "Anti-E511" that are the only 0% resistance they have.
So it looks like the only way i can have a hope is focusing on choking weaponry, back in a previous run
poison grenade were great to deal with lobstermen , but i wonder if they could be the most efficient anti-muton weapon at that point of the game (i'm only half into the first year) or if there's another weapon that would be better as the propagation of the poison grenade may prevent exploring the base after some time.