Looking at the new version of x-piratez
- Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers
If swamp is the terrain i'm thinking about, it was the worst terrain ever in the game, so many way to be stuck in a part of it without any walkable (as you only get a way to fly much later in the game) way to reach some other parts of the map,
the sewers (if that's the level below your base) aren't much better, it's hyper convulated for no reason and is so long to navigate (as it takes more TU by tiles) that if you have enemy down there it takes forever to catch them.
If it fixes both those very annoying problems, it's the best version of x-piratez ever
Hopefully the nerf to gambling is not too harsh.
edit : oh the changelog mention there are new missions too, going to give trouble for J13 saves into this new J14 if i understand well the "
upgrading save" thread with the new mission never appearing in such saves.
I guess time to start anew, after all now that i know how to get a guild stapler (warehouse wars missions) , i will not get stuck for several months without advancing my tech level and finally be able to possibly prevent some of the disaster i went through in my current run.