Just wondering, anyone have the stats available for Handcannon Shot from L7? I'm away from PC. I already love those guns, so if they can now shield whomp/ do a bit of light anti-personnel as a shotgun too, goody!
Nevermind, found it. ( 16 + Bravery×0.075 ) ×4
PIERCING
So, like 20.5x4 piercing with a 60 bravery gal. Not actually all that good. Hmmmppphhhh. Still, you can unload all four shots in a turn if you're feeling risky, so it's not exactly an auto-shotgun, but it's not terrible. Only need Merchants contacts to buy, so, yeah. Whatever. Scales up to 23.5 damage at 100 Bravery, but at only four pellets, it's nothing to write home about. I guess 46/69% TU for 8 or 12 pellets gives it a look-in, but watch for that reaction fire. And the terrible (for a shotgun) accuracy. Only 23% for a quick zing is nice for doorway peek-a-boo too. But hey, infiltration missions are a thing, and having a shotgun'y roomsweeper option ain't bad if you're already lugging around a Handcannon anyway. Now that explosive ammo is off the table until Hellerium Munitions gets researched (boo!), at least they've retained some versatility. Kind of. I guess scraping 20-80pts off a shield and ducking back away is a potential use. Or hoping they wound something into unconsciouness. Or being a semi-safe shotgun around your gals, sort of.... Meh.
(Huge spread of 45 ("normal shotguns" are 25-30), with only 4 pellets, mean they'll hit anything. Or nothing. Unless you're really close up. This is vaguely, but not really, altered by the 15/20m snap/aimed ranges of a Handcannon, which is nearly double-long for a shotgun. Basically, it's still bad. Assume it's a 4-pellet 6/8m range shotgun, with poor damage, from what I can see. Essentially it's a four shot super-bird-shotter, kind of, but you can try for longer shots if you want, and don't expect to hit that often, or damage too much. Possibly better than that, but maybe not. Might be good for accuracy training though 😜.
Should also look pretty amazing on Defense reaction-fire, snap shotting with a couple of gals crouching with them. Dumb early stuff like shambler or bug hunts. 23%TU snap with a 15m range/45 spread/4 pellet shotgun might not be effective, but reaction fire should still happen pretty far away. "Take that, explosive barrel, that was nowhere near my original target! You too, doorway, that I'm just short of damage to destroy!". Better than literally any other weapon? No. But you shouldn't accidentally kill them, and it should look cool 😁).
At least we've still got proper Handcannon rounds for early game stuff. Inaccurate, but hit rather hard. And Assault Cannons/ Grenade Launchers for when actual explodey stuff is needed. Saves too many niches getting filled by a starter weapon, no matter how poorly it does it (HE Handcannon rounds were a bit *too good* that early, for a one-handed weapon, I will admit).
Very useful page this one though, for when you are away from a computer:
https://www.xpiratez.wtf/en-US##STR_SLUGGA(Seems current, up to L7 at least)