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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65232 times)

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #735 on: April 06, 2014, 03:34:56 pm »

"We don't have much time left before midnight. Camp nearby?"
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #736 on: April 06, 2014, 03:44:28 pm »

Kyle votes to get away some and camp for the night.

((What happens when you reach one hundred precent in a skill?))
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #737 on: April 06, 2014, 03:48:13 pm »

((What happens when you reach one hundred precent in a skill?))

((You keep on going, but it costs twice as many skill points to increase it. So if you go over 100%, it takes 2 skill points for a non-tagged skill and 1 for a tagged skill. Hence why tagging skills is so important.))
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #738 on: April 06, 2014, 06:34:43 pm »

((Put ALL my points into lockpick.))

Agree to camp.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #739 on: April 06, 2014, 07:11:04 pm »

Quote from: Actions
Camp Here: Selina, Kyle, Cromwell
Keep Moving: Kira,
Abstain: Dirk

[[Time: 0600 (6:00 AM) January 17th] Day 6]]

“We need to keep moving in case something heard us.” Kira said as she began walking again.

“How far?” Selina asked as she thought about a journey of another couple of hours.

“Until we reach the vault. It’d be much safer there.” Kira replied.

“That’s over six hours away though!” Kyle hopped into the conversation.

“So we better get moving.” Kira said with a shrug.

Though the group would rather have stayed and camped right then and there they followed Kira without another word… For about ten minutes. Surprisingly it was Kira herself who stopped the group.

“Alright, this is far enough I think.”

“What about the vault?” Cromwell asked as he readjusted his glasses.

“We want to be awake when we deal with the Legion. It would be rude if we dozed off in the middle of a talk.” Kira replied as she sat down on the softest patch of ground she could find.

The rest of the group decided not to look a gift-horse in the mouth and followed suit. They slept well…

Right up until the annoying beeping of their pip-boys woke them up.

With a yawn they got prepared for the day ahead. The only question was what to do now…


Quote from: The Rolls
None….
Spoiler: Pip-boy Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Not much to add here. Other than please bold your actions so I can see them more easily.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #740 on: April 06, 2014, 07:19:04 pm »

Continue on to Vault 25.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

USEC_OFFICER

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mastahcheese

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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #743 on: April 06, 2014, 08:42:31 pm »

 
Quote from: Actions
Move to Vault-225: Selina, Kira, Cromwell
Abstain: Dirk, Kyle

[[Time: 1200 (12:00 PM) January 17th] Day 6]]

It took around three hours for the group to decide to take a brief rest near the big hunk of metal carrying lots of little hunks. More specifically each of you rested within one of the smaller hunks.

“So… What do you think these were?” Kyle asked as he grabbed a circle that appeared welded to the small hunk.

“I dunno. Like I said last time I’ve never seen something like these things.” Cromwell replied as he looked around the wheel. It was then that he noticed a small keyhole. “Hey Kyle… I think these were storage units.”

“Why?”

“Look.”

“Oh hey that’s cool!” Kyle said as he examined the rusty keyhole “Wait a second… Can’t you pick locks?”

“Well yeah. I guess I could try.” Cromwell said as he picked up on Kyle’s meaning. After fiddling with the hole for a few moments Cromwell sighed in frustration “It’s welded together. I can’t get it to move.”

“Odd, I was about to say that about you two.” Kira quipped as she hopped down from the upper level of the Big Hunk.

“Haha, very funny.”

“I thought so. Anyway, we’re going to get moving. Say goodbye to Big-Little Hunk. We’re moving on.”
---
The outside of Vault-225 is a lot different than you remember. For one thing there are no bodies and the Vault Door appears to be missing in action. There are scorch marks but other than that it’s like nothing happened at all.

“So… I guess they clean up after themselves.” Dirk stated as he looked around for any sign of the bodies.

“Be that as it may I have a bad feeling about these guys.” Selina replied.
 

Quote from: The Rolls
Event in E4
Chance: 20%
Roll:58 [Event Avoided]
 
Spoiler: Pip-boy Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Three updates in one day? Inconcievable!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #744 on: April 06, 2014, 08:52:54 pm »

Search for any indication of where the legion guys went.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #745 on: April 06, 2014, 09:31:58 pm »

Search for any indication of where the legion guys went.
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mastahcheese

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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #747 on: April 06, 2014, 10:15:12 pm »

[[Time: 1205 (12:05 PM) January 17th] Day 6]]

Spoiler: Selina (click to show/hide)

Spoiler: Kyle (click to show/hide)

Spoiler: Cromwell (click to show/hide)


Quote from: The Rolls
Selina: Track Legion
Roll: 13/30 [Survival] [Fail]

Kyle: Track Legion
Roll: 15/30 [Survival] [Fail]

Cromwell: Track Legion
Roll: 12/30 [Survival] [Fail]

Spoiler: Pip-boy Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Four updates in one day? SUPERB!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #748 on: April 06, 2014, 10:16:26 pm »

Selina sighs and then enters the vault to check and see if theres anything left.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #749 on: April 06, 2014, 10:17:12 pm »

Cromwell follows along.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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