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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64016 times)

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #690 on: March 26, 2014, 11:29:56 pm »

((I'd love to shoot some bad guys with a frelling 1 pound bullet.))
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The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #691 on: March 26, 2014, 11:34:04 pm »

Um...The price next to the items is for a single item. So yeah... With the jackets you have around 4040 left, which is a pretty good sum.

You could buy 44 9mm rounds, 31 10mm Rounds, or [at even split] 22 9mm Rounds and 16 10mm Rounds. Each option lleaves you with a little money left.


Also, each bullet weights 1 pound until I put together just how many bullets will make up a pound. I don't want it to be too complicated. Like {X requires Y amount for 1 lbs} while {A requires B amount for 1 lbs}... It'll probably end up being 10 rounds per pound because 10 is easy to remember. Except for Small Energy Cells [2 per pound], Microfusion Cells [1], Rockets [1], Flamethrower Fuel [1], Liquid Nitrogen [1], etc. etc.

Right now they're 1 pound because I didn't realize that Fallout 1 had them weigh stuff. I take a lot of the numbers from that game so... Yep. Still, probably gonna edit some stuff. Such as bullet prices. They seem a little steep to me... Granted this can also be a boon later on when you're selling ammo so I'll let you guys weigh in on that one.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #692 on: March 26, 2014, 11:37:33 pm »

((Oh... I didn't realize that they were individual... I'll take the second option. Don't want to spend all the money in one place))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #694 on: March 26, 2014, 11:58:27 pm »

This should help.

That's actually where I got all the information. From what I can tell each bullet weighs 1 Lbs. Buuut... Maybe I understood it wrong. I dunno. I'm gonna sleep and then decide.
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ICBM pilot

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #695 on: March 27, 2014, 12:42:29 am »

The weight is the number of bullets divided by the magazine size rounded up IIRC.
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #696 on: March 27, 2014, 08:41:11 am »

Kira kills more time in the cafeteria. She would say goodbye to her friends in the security forces... if she had any.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #697 on: March 27, 2014, 06:59:05 pm »


Quote from: Actions
Kyle - Pack stuff and think of the past.
Cromwell – Wander halls, see if he runs into someone.
Selina – Buy 3 Leather Jackets and as much 10mm Rounds as possible. Be friendly while buying. Make small talk.
Kira – Kill time in the Cafeteria.
 

[[Time: 1300 (1:00 PM) January 15th] Day 4]]
Spoiler: Kyle (click to show/hide)
Spoiler: Cromwell (click to show/hide)
Spoiler: Selina (click to show/hide)
Spoiler: Kira (click to show/hide)
 
 
Quote from: Areas of Interest of Vault-222
Armory
Overseer’s Office
Cafeteria
Living Quarters
Engineering
Reactor
Barracks
Engineers Office

Quote from: The Rolls
None….

“Beauty is Only Skin Deep” has been started.

Spoiler: Pip-boy Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Alrighty, so I made my decision. Every 10 pieces of ammo weighs 1 pound. If you have 11 pieces of ammo, that weighs 2 pounds. So… Yay?

Furthermore, if you don’t want to roleplay or do anything in the vault you could always just vote to “Wait until Departure”. I realize I should have said this way earlier, but it is an option.
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #698 on: March 27, 2014, 08:06:05 pm »


wait for departure.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #699 on: March 27, 2014, 08:12:26 pm »

Selina looks at the note curiously, but decides it's probably okay. She then goes to eat before waiting for departure.
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The best ship is the one where one of them is literally allergic to the other~
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"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #700 on: March 27, 2014, 10:48:41 pm »

Cromwell considers asking Kira how she's faring, but figures she'd rather not talk.
Wait for Departure
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The Derail Thread

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #701 on: March 28, 2014, 08:06:35 am »

Wait for Departure.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #702 on: March 31, 2014, 06:23:45 pm »

Quote from: Actions
All – Wait for Departure
 

[[Time: 0700 (7:00 AM) January 16th] Day 5]]

Your exiting of the vault lacked any fanfare oddly enough. Maybe it was the fact that you left so early. Maybe it was because everyone was already at work. Maybe it was because you smelled? *Sniff* Nope. You all smell extremely fresh. So you can only assume it was because everyone was at work.

The doors opening seemed to happen much quicker this time and soon you found yourself out in the pleasant warmth of the early morning. Still, you don’t really know where to go. Yusef said the legion had planned to clear out of Vault-225 shortly before he shoved some legal papers in your hands and kicked you out. So they could still be there preparing to leave. They could already be gone. The simple fact is that you don’t know where anything is.

Well… Only one way to fix that. Pick a destination and head to it.


Quote from: The Rolls
None….

Spoiler: Pip-boy Map (click to show/hide)

+3 health regained due to time.

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Yay!
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #703 on: March 31, 2014, 06:28:56 pm »

Selina distributes the ammo and extra caps to everyone, then gives the jackets to Kyle Dirk and Kira.

"Maybe we should try around the other vault...?"
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #704 on: March 31, 2014, 06:29:51 pm »

I assume you want Cap distribution to be even amongst everyone while Ammo distribution is equal among people who can actually use it?
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