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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64021 times)

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #675 on: March 23, 2014, 05:36:26 pm »

"Understood, sir."
Cromwell left the office and headed to get his stuff ready.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #676 on: March 23, 2014, 05:41:45 pm »

Quote from: Actions
Everyone – Head to the Overseer’s Office

[[Time: 1100 (11:00 AM) January 15th] Day 4]]

Yusef seemed shocked at Kyle's outburst "Of course not! You are always going to be welcomed back. However, right now you'll do a lot more good for the vault out there. Learning about the wasteland. Plus I need you to take a few documents to the legion. I simply don't have the document prepared yet. Have them sign it. Manage to convince them that they won't need to harm us. I don't care how you do it but if they are capable of breaking into a vault then we need them to view us as necessary to keep alive. You are all dismissed for now however. I need to prepare the paperwork. I only hope the savages read English."

Quote from: Areas of Interest of Vault-222
Armory
Overseer’s Office
Cafeteria
Living Quarters
Engineering
Reactor
Barracks
Engineers Office

Quote from: The Rolls
None….

Spoiler: Pip-boy Map (click to show/hide)

"Vault-222: Hailing the Emperor" has been started

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)

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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #677 on: March 23, 2014, 05:42:44 pm »

Kira gives one final salutes and then heads to her room to pack.
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #678 on: March 23, 2014, 05:44:07 pm »

Kyle just nods and leaves. He ends up telling the engineering department about his new job and how he's leaving.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #679 on: March 23, 2014, 05:48:37 pm »

Cromwell gets his traveling bag ready with essential supplies, and the Colt that he kept hidden in his room.
He then went to the cafeteria to get some food, hoping that Yusef sent some orders to the Armory to give them some better equipment before they leave in the morning.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #680 on: March 23, 2014, 05:52:47 pm »

Selina goes to tell the senior counselor about her forced job change, and then goes to give the 9mm pistol back to the Armory and see if she can pick up some 10mm ammo. She also tries to see if there were any brownish clothes in the Armory she could wear instead of the normal Vault Blue to help blend in better, as well as any minor medical supplies from the Hospital before going to the Cafeteria to eat.
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Quote from: NakaTeleeli
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #681 on: March 23, 2014, 05:56:33 pm »

Kira heads to her room to pack, and then to the mess hall for her midday meal.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #682 on: March 26, 2014, 08:46:08 pm »

Who made another game breaking mistake? I did! So anyway I'm working on fixing this little issue [of not having a barter system to speak of... Whoops!] and then I'll be posting the turn! Sorry I didn't tell you guys earlier. I was busy at school... Yep. ALSO, since 'Dirk' hasn't posted an action [and sometimes needs prodded to do so] I'm just going to assume what he's doing. Mainly because I don't want Dirk to hold up the game and because nothing important is happening. If it were something more important than "Here's a chance to RP your farewells to the people you've known all your life and whom you may never see again." I would have waited. Besides, only an hour is going to pass in this update so... yeah.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #683 on: March 26, 2014, 10:16:54 pm »

Quote from: Actions
Kyle – Tell friends about new job and his departure.
Cromwell – Prepare self for the journey.
Selina – Go to armory and trade 9mm Mauser for 10mm Ammo. Check for armor.
Kia – Pack for the journey. Go to cafeteria to eat.
Dirk – Unspecified. Assumed: Prepare for trip.
 

[[Time: 1200 (12:00 AM) January 15th] Day 4]]
Spoiler: Kyle (click to show/hide)
Spoiler: Cromwell (click to show/hide)
Spoiler: Selina (click to show/hide)
Spoiler: Kira (click to show/hide)
 
Spoiler: Dirk (click to show/hide)

 
Quote from: Areas of Interest of Vault-222
Armory
Overseer’s Office
Cafeteria
Living Quarters
Engineering
Reactor
Barracks
Engineers Office

Quote from: The Rolls
None….

Spoiler: Pip-boy Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


So a few things: One, the barter system is in place. It’s nothing special. High barter = Better prices. Since Selina is the one requesting the information all the weapons and such are using HER skills and stats for the details. Obviously she has the highest barter so the rest of you are gonna pay more.

Also, from now on ammunition weights 1 pound per piece of ammo when it's outside of the gun. To stick with the original games.

That being said…. Have at stuff. You still have a whole day to go.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #684 on: March 26, 2014, 10:22:00 pm »

Kyle eventually leaves to his room to pack. He tries to remember some of the good times with his friends... but the closest he can get is talking with Selina and the abuse he gets from Kira oddly enough.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #685 on: March 26, 2014, 10:32:35 pm »

Cromwell leaves his room to go wander the halls and see if he runs into anyone.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #686 on: March 26, 2014, 10:47:16 pm »

Thinking about what to do, Selina decides to get the three leather jackets, and 200 of the 9mm and 10mm ammos for the group, to be split evenly among them. The leather jackets would be for those inclined to get closer in the fight if needed. She also started to wonder more about the guard. Could he have been talking about the girl running the armory? Had she... liked her? Liked her liked her? Was that normal?

Best not to bring it up to the girl for now, and she had probably just been informed by the overseer. Selina is friendly as usual to the girl as she buys the stuff. Selina may also ask what the girls name was and just making small talk to her for a bit.


((This alright with everyone? about 30-40 of each ammo and the 3 leather jackets?))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
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[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #687 on: March 26, 2014, 11:05:55 pm »

((You are very generous, yes.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #688 on: March 26, 2014, 11:12:20 pm »

((The rest of the caps will also be split evenly. And the reasons are two-fold. A. This is how I usually play with limited resources, even distribution for everyone to worry about their own supply, and B. Selina would do this because it makes sense in all fairness))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

ICBM pilot

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #689 on: March 26, 2014, 11:25:40 pm »

Also, from now on ammunition weights 1 pound per piece of ammo when it's outside of the gun. To stick with the original games.
Do you mean each bullet weighs 1 pound or each box or whatever weighs 1 pound?
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On the plus side, they managed to kill off 20+ children
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