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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65428 times)

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #495 on: March 13, 2014, 12:27:39 pm »

((Legitimate question: Since burst weapons can no longer hit multiple targets if they miss the first one, are you going to buff their accuracy or what? Because clearing crowds with a minigun was something that I was hoping to do.))

They actually do. It's just thsoe also missed so I didn't clutter up the thing with five extra misses.. YOu can see how long it was already. I figured it'd help with readability. Should I add that in the future?
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #496 on: March 13, 2014, 01:25:14 pm »

They actually do. It's just thsoe also missed so I didn't clutter up the thing with five extra misses.. YOu can see how long it was already. I figured it'd help with readability. Should I add that in the future?

((Ah. Excellent. You don't have to add the extra rolls, but something like miss x2 would be nice. It's more of a matter that I had no idea whether you rolled them or not than anything else.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #497 on: March 13, 2014, 01:40:54 pm »

They actually do. It's just thsoe also missed so I didn't clutter up the thing with five extra misses.. YOu can see how long it was already. I figured it'd help with readability. Should I add that in the future?

((Ah. Excellent. You don't have to add the extra rolls, but something like miss x2 would be nice. It's more of a matter that I had no idea whether you rolled them or not than anything else.))

So something like this perhaps:

Quote from: Rolls
Fire 9mm SMG at target
Chance to Hit: 50%
Roll [1]: 30 [Miss x2]
Roll [2]: 40 [Hit Target 2] [5 Damage]
Roll [3]: 1 [SMG Explodes]
Explosion Roll: # [Player has lost their right arm]
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #498 on: March 13, 2014, 01:43:16 pm »

((Yes, that would be abaolutely perfect. Thank you.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #499 on: March 13, 2014, 05:44:33 pm »

Surprise update incoming! Why? Because... Uh... Magic?
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #500 on: March 13, 2014, 05:46:01 pm »

Vault Dweller’s Turn

Quote from: Kira Pasternak
Fire 9mm SMG burst at Giant Rat 7 [-5]
Fire 9mm SMG burst at Giant Rat 5 [-5]
End Turn [10/10]
 

Kira grins in rare glee as she unleashes two volleys at her enemies. The jerk of the gun is a bit more than she had expected but she managed to keep it on target enough to eliminate a grand majority of the rats in thesecond volley. Pausing only a moment to take a quick count she is pleased to see that the vast majority of enemies have been eliminated thanks to her.

Quote from: Kira’s Rolls
Fire 9mm SMG at Giant Rat 7
Chance to Hit: 80 – 6 = 74%
Roll [1]: 36 [Hit] [-6 HP]
Roll [2]: 30 [Hit] [-8 HP] [Dead]
Roll [3]: 45  [Miss] [Hit – Giant Rat 8] [-6 HP]
Roll [4]: 85 [Miss] [Hit – Giant Rat 5] [-7 HP]
Roll [5]: 63 [Miss] [Hit – Giant Rat 4] [-4 HP]

Fire 9mm SMG at Giant Rat 5
Chance to hit: 80 – 40 – 6 = 34%
Roll [1]:  88 [Miss x2]
Roll [2]: 27 [Hit] [-5 HP] [Dead]
Roll [3]: 19 [Hit – Giant Rat 8] [-8 HP] [Dead]
Roll [4]: 31 [Hit – Giant Rat 9] [-9 HP] [Dead]
Roll [5]: 2] [Critical x2] [Hit – Giant Rat 4] [-12 HP] [Dead]


Quote from: Kyle Johnson
Shoot Giant Rat 9 in the eye Invalid Target
End Turn [0/8]
Kyle gains +8 AC.
 

Kyle grimaces as he sees that his only target is already dead. Looking around he is unable to make out any more targets.

Quote from: Kyle’s Rolls
None
 


Quote from: Selina
Shoot Rat 5 Invalid Target
Shoot Rat 8 Invalid Target
Shoot Rat 6 Invalid Target
End Turn [0/9]
Selina gains +9 AC.
 

Selina is somewhat relieved to see the horde of rats reduced so quickly. Though she still hears skittering nearby she cannot see any enemies.

Quote from: Selina’s Rolls
None
 


Quote from: Cromwell Jackson
Shoot Giant Rat 5, 7, or 9 Invalid Targets
End Turn [0/10]
Kyle gains +10 AC.
 

Cromwell is with the majority of the group. Having no viable targets he simply watches Dirk handle a Giant Rat solo. Granted after seeing Kira take out five of them in as many second he wasn’t too worried.

Quote from: Cromwell’s Rolls
None
 


Quote from: Dirk Brown
Access Inventory [-4] Replace weapons with Shotgun
Fire Shotgun Insufficient AP
Move to J12 [-2]
End Turn [6/8]
Kyle gains +2 AC.
 

Having barely enough time to hop away from the Giant Rat’s attack Dirk fumbles through his pack for his shotgun. Having done so he backsteps to be next to the rest of the group. He’s not afraid that the rats will hurt him, but why take the risk?

Quote from: Kyle’s Rolls
None
 



Rat Colony’s Turn

Quote from: Giant Rat 6
Move to I12 [-4]
End Turn [4/6]
Giant Rat 6 gains +2 AC

You charge the slaughterers of your kin.

Quote from: Giant Rat 6’s Rolls
None.


Quote from: Giant Rat 1
Move to H12 [-5]
End Turn [5/6]
Giant Rat 1 gains +1 AC

You follow Giant Rat 6. You hope she knows what she’s doing.

Quote from: Giant Rat 1’s Rolls
None.


Quote from: Giant Rat 2
Move to G12 [-5]
End Turn [5/6]
Giant Rat 2 gains +1 AC

Squeek squeek squeek squeek squeek.

Quote from: Giant Rat 2’s Rolls
None.


Quote from: Giant Rat 3
Move to J10 [-1]
Gnaw Kira’s Right Leg [-4]
End Turn [5/6]
Giant Rat 3 gains +1 AC
 

Darting towards the nearest intruder you attempt to bite into their leg flesh. You are greeted with the taste of warm blood. Delicious, if a bit salty. Unfortunately you fail to do any lasting damage.

Quote from: Giant Rat 6’s Rolls
Gnaw Kira’s Right Leg
Chance to Hit: 85 – 10 = 75%
Roll: 53 [Hit] [-6 HP]


Quote from: Initiative
Kyle vs Giant Rat 6
19 vs 24
The Rat Colony goes next!

Rat Colony’s Turn


Quote from: Giant Rat 6
Move to J11 [-2]
Gnaw Kyle’s Left Leg [-4]
End Turn [6/6]

Finally you arrive! You bite into the small one’s leg drawing a small amount of blood. Unfortunately no lasting damage is taken.

Quote from: Giant Rat 6’s Rolls
Gnaw Kyle’s Left Leg
Chance to Hit: 85 – 6 - 8 = 71%
Roll: 61 [Hit] [-3 HP]


Quote from: Giant Rat 3
Gnaw Kira [-3]
Gnaw Kira [-3]
End Turn [6/6]

Two more bites later and you can see the violent one is in pain. Vengeance shall be yours!

Quote from: Giant Rat 3’s Rolls
Gnaw Kira
Chance to Hit: 85 – 10 = 75%
Roll: 60 [Hit] [-4 HP]

Gnaw Kira
Chance to Hit: 85 – 10 = 75%
Roll: 58 [Hit] [-4 HP]
 


Quote from: Giant Rat 2
Move to I12 [-2]
Gnaw Dirk’s Left Leg [-4]
End Turn [6/6]

Squeek squeek squeeeeeeek! NOM NOM NOM! SQUEEK!

Quote from: Giant Rat 3’s Rolls
Gnaw Dirk’s Left Leg
Chance to Hit: 85 – 7 – 2 = 76%
Roll: 18 [Hit] [-6]


Quote from: Giant Rat 1
Move to I11 [-2]
Gnaw Dirk’s Left Leg [-4]
End Turn [6/6]

Mimicking your older brood-mate you gnaw upon the one with the longest stick’s leg. Though you feel warm blood rush upon your face you are disappointed to see that the leg is still in perfect working order.

Quote from: Giant Rat 1’s Rolls
Gnaw Dirk’s Left Leg
Chance to Hit: 85 – 7 – 2 = 76%
Roll: 33 [Hit] [-5 HP]
 

Vault Dwellers’ Turn

Spoiler: Battle Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

From now on I’ll be putting who burst weapons hit if it’s not the original target. Should make things simpler.

Also, I finally started remembering to subtract armor class from attack rolls! JUST IN TIME for it to not help you guys at all…. Whoops!

Anyway, you guys took a bit of a beating there… Remember that healing rate is per 6 hours.
« Last Edit: March 13, 2014, 11:20:49 pm by Nerjin »
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #501 on: March 13, 2014, 05:48:36 pm »

Selina attempts to shoot the rats in panic, but also tries NOT to shoot her teammates!
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #502 on: March 13, 2014, 05:52:53 pm »

((The First Aid skill doesn't need any items to use it, right?))
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #503 on: March 13, 2014, 06:14:52 pm »

Kyle attempts to hold the rat nearest to him down with his foot and shoot it till it dies.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #504 on: March 13, 2014, 06:24:48 pm »

((The First Aid skill doesn't need any items to use it, right?))

Well... no, but if you can't do it unaided in combat.
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #505 on: March 13, 2014, 06:26:20 pm »

Well... no, but if you can't do it unaided in combat.

((Just thinking about after combat.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #506 on: March 13, 2014, 06:27:59 pm »

Well... no, but if you can't do it unaided in combat.

((Just thinking about after combat.))

Ah, then you certainly can. It takes about... I'm gonna say 5 minutes [because that's a nice easy number to deal with. In fact most in game things deal with 5 minutes]. The 3 times a day rule applies but it's sorta altered. It's once per six hours.
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #507 on: March 13, 2014, 06:29:44 pm »

((I just realized Kyle is a pretty friggin good medic. Remind me to split points between that and E.weapons.))
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #508 on: March 13, 2014, 08:51:39 pm »

Gun down whatever rats are still alive by the time I get my turn.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #509 on: March 13, 2014, 11:18:47 pm »

Stimpacks now heal 12-20 HP [+2 per 30% in Medicine]. This will be shown without the computations in your character sheets from now on.

Nurse's Kit is being changed. It now heals a single limb fully [if it can be repaired] and gives 3-6 HP.
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